The big thing to learn is which stage of damage calculations different bonuses apply to, and trying to diversify your mods to get benefits in every stage. For instance base damage mods and effects go in a separate stage to elementals, so having both an element and a base damage is generally more effective than two base damage mods. Things get funny when you start adding in final damage bonuses from buffs and double dipping on faction mods
The big thing to learn is which stage of damage calculations different bonuses apply to, and trying to diversify your mods to get benefits in every stage. For instance base damage mods and effects go in a separate stage to elementals, so having both an element and a base damage is generally more effective than two base damage mods. Things get funny when you start adding in final damage bonuses from buffs and double dipping on faction mods