You are assuming old IP rake in cash, but I assume that the initial purchase is the major revenue along with any DLC. That is the usual model for older games. Live action games rake in continuous cash via micro-transactions and seasonal passes but not any retro games. All the time spent playing retro games is the time they could’ve been playing modern games with micro transactions, is what some publishers reason I reckon.
You are assuming old IP rake in cash, but I assume that the initial purchase is the major revenue along with any DLC. That is the usual model for older games. Live action games rake in continuous cash via micro-transactions and seasonal passes but not any retro games. All the time spent playing retro games is the time they could’ve been playing modern games with micro transactions, is what some publishers reason I reckon.
Fair point. Even music has been turned into a continuous revenue model.