alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 month agoVeteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”www.videogamer.comexternal-linkmessage-square28fedilinkarrow-up1170arrow-down15cross-posted to: [email protected][email protected]
arrow-up1165arrow-down1external-linkVeteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”www.videogamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 month agomessage-square28fedilinkcross-posted to: [email protected][email protected]
minus-squarefox2263@lemmy.worldlinkfedilinkEnglisharrow-up1·1 month agoThe Series S wouldn’t have had speed limitations but fidelity ones. So lower resolution and effects, but still able to load assets instantaneously. It still has lots of RAM and an NVME SSD at the end of the day.
minus-squareMagiilaro@feddit.orglinkfedilinkEnglisharrow-up1·1 month agoMmhh, yeah true. Not much into Xbox so it was kind of a wild guess, thanks for correcting and context. Much appreciated 👍
The Series S wouldn’t have had speed limitations but fidelity ones.
So lower resolution and effects, but still able to load assets instantaneously. It still has lots of RAM and an NVME SSD at the end of the day.
Mmhh, yeah true. Not much into Xbox so it was kind of a wild guess, thanks for correcting and context. Much appreciated 👍