There are several games already that have some amount of mandatory ray tracing (with no other lighting technology to fall back to to replace it).
IMO the comment above yours is kinda like being in 1996, looking at Quake, and going “it doesn’t even look that much better than Duke3D for the massive performance hit polygonal rendering incurs, and you can do room-over-room in Duke’s engine anyway, I don’t see us switching away from 2.5D games any time in the near future”.
I can tell you right now developers are not going to keep doing all the crazy bullshit they need to do to fake light bouncing around now that we can just simulate it. Just like how devs in the 90s didn’t want to keep doing all the crazy bullshit they needed to fake the space being 3D when they could work with an actual 3D engine.
Developers are especially not going to want to keep working with two versions of lightning that work completely differently from each other.
There are several games already that have some amount of mandatory ray tracing (with no other lighting technology to fall back to to replace it).
IMO the comment above yours is kinda like being in 1996, looking at Quake, and going “it doesn’t even look that much better than Duke3D for the massive performance hit polygonal rendering incurs, and you can do room-over-room in Duke’s engine anyway, I don’t see us switching away from 2.5D games any time in the near future”.
I can tell you right now developers are not going to keep doing all the crazy bullshit they need to do to fake light bouncing around now that we can just simulate it. Just like how devs in the 90s didn’t want to keep doing all the crazy bullshit they needed to fake the space being 3D when they could work with an actual 3D engine.
Developers are especially not going to want to keep working with two versions of lightning that work completely differently from each other.