Key Details About the Remake

  • Development Studio: Virtuos is developing the remake. Known for supporting major titles like Horizon Forbidden West and more.
  • Engine and Technology: The game will use a hybrid engine approach combining Unreal Engine 5 with Bethesda’s original Creation Engine, promising modern enhancements while preserving gameplay mechanics.
  • Platforms: Expected on Xbox Series X|S, PlayStation 5, and PC. Likely to be included in Xbox Game Pass at launch due to Microsoft’s ownership of Bethesda.

Relation to Other Projects

  • Separate from Skyblivion, a fan-project recreating Oblivion within the Skyrim engine. The lead developer of Skyblivion will continue working on this project regardless of an official remake.
  • Multiple insiders have corroborated these rumours, suggesting a significant shift in plans after initial hints during Microsoft’s acquisition of Activision Blizzard.

How do you think The Elder Scrolls IV: Oblivion holds up to other games in the series?

  • DarkThoughts@fedia.io
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    16 hours ago

    I don’t understand this. The UI is almost identical between Oblivion and Skyrim, and Skyrim’s is easier to actually read because it’s just a simple modern font in white text on semi-transparent black instead of trying to look like a scroll with handwritten fonts like in Oblivion.

    Huh? Skyrim's vanilla UI does not show you any information unless you click on an item.

    Oblivion’s UI was not great, but you could at least see the base values of the items inside of the actual inventory list.

    And the most popular UI mod for both (and also all the fallout games) mostly just makes the font smaller so you can fit more text on each screen with a few slight tweaks to the overall layout of the info. It’s not a huge difference.

    I think you're misremembering or something. SkyUI literally made the Skyrim UI closer to that of vanilla Oblivion.