This should be illegal, companies should be forced to open-source games (or at least provide the code to people who bought it) if they decide to discontinue it, so people can preserve it on their own.

  • doctorcrimson@lemmy.today
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    9 months ago

    No, I am not referring to that. YouTubers have the option to download their own videos. Not steal it with a video downloading tool.

      • doctorcrimson@lemmy.today
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        9 months ago

        And when you download the processed video and reupload it, it’s a 1 to 1 conversion of the same video codec, and every generation it gets worse. That example is a low hanging fruit, but the concept applies to everything.

        • bitwolf@lemmy.one
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          9 months ago

          That 1:1 conversion through the same codec is very likely lossy. However that’s not a straight file copy which is what you originally said causes degradation.

          • doctorcrimson@lemmy.today
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            9 months ago

            You really jumped in here to tell me exactly the contents of a comment I made just below it in the thread, as if I didn’t already know it.

            • bitwolf@lemmy.one
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              9 months ago

              I jumped in to point out the flaw in the YouTube experiment you’re referring to.

                • bitwolf@lemmy.one
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                  9 months ago

                  Imo, an easy way to remove YouTube’s postprocessing from the equation would be to copy a video file to and from a nas or other computer several times and compare it with the untouched file.

        • pikmeir@lemmy.world
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          9 months ago

          No, this is because YouTube compresses every file before distributing it. This happens even when downloading on the creator side.

          • doctorcrimson@lemmy.today
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            9 months ago

            Literally every file distribution method compresses the media first. A better argument was that YouTube re-encodes the video during the re-upload with a particularly lossy method to save on bandwidth and server space.