The tutorial explains things that are exactly the same as every game ever (like moving around, moving the camera, etc) but does not explain or even mention the mechanics that are unique to this game that not even someone who is an expert in every game ever would think about. Then tell the player to do a thing you didn’t explain at all how to do.
I swear to fuck, this is the standard for a lot of games these days. I really shouldn’t have to look up a guide or wiki to get the fuck out of the tutorial area.
UI is 30 different sections that are marked with obscure pictures instead of words.
Oblivion’s leveling system lol. Make it both possible to level yourself too much AND not enough! Then make every enemy in the game scale. Make a skill level up as you move and another level up as you jump!
4x type games that don’t tell you how values are calculated. “Oh, but there’s a wiki!” That’s great, but not an excuse.
Have to make permanent choices early on. Get poor, half-assed introduction into lore that is way overcomplicated.
Just like real life.
There’s a skip button in every cinematic but it does nothing.
They run a click-powered miner under the hood, transforming your anger into ad clicks.
Choices once made (purchasing armor) cannot be undone later. Buy a half-assed weapon in round 1, fill that slot forever and never be able to throw it away later.
As someone who hates souls games, make sure there are undodgeable attacks by enemies. Example, you’re walking past a wall and something attacks and kills you from behind. Also, make sure there are huge bosses with ambiguous hit boxes and indeterminable strike locations so dodging is weird and dumb.
Mind you, Monster Hunter World forces every player of a hunting squad to view an unskippable story mission cutscene in their own hosted instance before being able to join another player’s session of the same mission.
Lots of watching the cutscene in a solo hunt, abandoning the mission, then joining on a friend.
Game is not open-source.
Does not run fluently on a modern computer in 2024.
Requires internet connectivity even though single-player.
Enemies get way harder as you progress through the game and upgrade your weapons, making all these upgrades essentially useless.
Earned levels increase your character’s size permanently. As your character grows, it can no longer sneak into small tunnels to catch precious loot.
You have to spend your earned money after every round. You cannot save it to learn what skills you actually need and then bulk-buy later.