The bird queen, air elemental, most underappreciated frame - Zephyr!

Release date: 2014-02-05

Passive: Striking from the skies above, Zephyr is significantly lighter in comparison to other Warframes, dramatically altering her airborne physics. While airborne, Zephyr’s equipped weapons gain a 150% Critical Chance bonus.
Tail Wind - From the ground, charge and release to launch Zephyr into an airborne hover. From the air, tap to dash forward, or aim down to dive bomb enemies below.
Airburst - Launch a burst of massively dense air. Hold to send enemies flying, tap to pull them toward the burst. Damage increases per enemy hit.
Turbulence - Creates a wind shield around Zephyr, redirecting all incoming projectiles.
Tornado - Create deadly tornadoes that seek out and engulf enemies. Tornadoes deal the elemental damage type they absorb the most. Shoot enemies engulfed in Tornadoes to do additional damage.

Acquisition: Zephyr’s blueprints can be researched from the Tenno Lab in the dojo.

  • sandriver@dormi.zone
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    14 days ago

    If you run Target Fixation, you can freely double jump out of Tail Wind at any time, as it resets your parkour maneuvers. Another tip is to run a lot of parkour velocity on your loadout (such as Consequence, your choice of electric weapon to proc it, and Praedos) so you can more selectively use Tail Wind as a “skip past a long straightway” or something you work in as you become more comfortable with specific tiles.

    edit:

    I actually remembered wrong. You don’t need Target Fixation. You can actually cancel Tail Wind any time you’re in contact with a wall by wall jumping. This is my Speed Zephyr build, + Praedos or Telos Boltace for more parkour speed. I use Electric Akarius to keep Consequence going.