• bram dingelstad :nb_flag:@gamedev.lgbt
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    9 months ago

    @Ferk we’re using Rust with GDNative

    the reason not being performance, but language features (Rust makes it easy to have good safety guarantees)

    C# is overall more performant than GDScript, but it is rare that you get to use that performance in a way that it makes a measurable difference

    i always just tell people to work with what they know well and what makes them feel comfortable, thats the most important

    great part about godot: you can run these languages side by side ✨