Hey Rat Punchers, happy new year once again!

After a bit of a holiday break, I’m back to work on Shattered Pixel Dungeon, which includes laying out some plans for the coming year! This post starts with a year in review, and then lists the major changes and additions that I have planned for Shattered Pixel Dungeon in 2025 and beyond.

Read The Full Post Here!

  • PlumBrake@lemmy.world
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    4 hours ago

    While I prefer a token gambling collosseum, or something like the caves quest, it’s up to you on how to proceed with the city quest!

    Though I’m not sure how to balance that vault idea other than completely eliminating challenges during the quest. On diet, swarm, champions, pharma, and barren lands are lethal, but FIMA will be the worst offender as it eliminates most of the gear progression in that vault microcosm, making all melee weapons + armor useless. That “starting point” is always the most lethal in high challenges, but by the time players reach the city it’s usually a winning run already and they have the correct builds to proceed. If the city quest can even cause 20% death at this stage in the game… my biggest worry will be not experiencing the imp update entirely because skipping it becomes the optimum play on high challenges. Hope that’s not the case!

    Players can prepare against tengu or caves quest to boost the winrate, but this vault quest is something that they cannot prepare against, and that constant death rate might be too unappealing as it goes against the core gameplay of “preparing for the next fight”. It might act as a fun minigame if done well, but it seems hard to execute well.

    • Pickyfan@lemmy.world
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      3 hours ago

      A lot of people thought the same about the caves quest. A lot of people I saw playing were skipping it because it’s too taxing for On Diet

      Players adapt better than you imagine