Several months after the unofficial port of Grand Theft Auto III to Sega Dreamcast was released, Digital Foundry has published a detailed video comparison. This port is considered remarkable because it’s an extraordinary feat given the Dreamcast’s technical limitations compared to the PS2.

Key Aspects and Features of the Port

The unofficial port is a testament to the dedication of a team that managed to translate the game’s experience onto Dreamcast hardware, which had its own unique set of challenges.

While some visual effects like motion blur haven’t been fully replicated, the overall gameplay retains the core elements and remains playable. It’s still evolving, with room for improvements as time progresses.

Highlights from the Video Comparison

John Linneman’s video delves into both the positives of this port, such as its faithfulness to the source material, and identifies areas where compromises were made due to technical limitations of the Dreamcast. The comparison showcases how texturing and certain visual effects have been optimized differently in the Dreamcast version than on the PS2 original.


What do you think of the footage?