- cross-posted to:
- [email protected]
- [email protected]
- cross-posted to:
- [email protected]
- [email protected]
Over $600 Million Later, Star Citizen Is Now at the Alpha 3.20 Stage::Star Citizen’s long-running development has inched forward yet again, this time to Alpha 3.20 stage.
So with some quick math, if everyone that played the game spent the same amount of money each person would have spent $126 on it.
Yes, but that’s never how these things work.
Just as an example, I played a mobile game for a while. F2P was an option, and some players did that just fine. Some put maybe $10 in just to get the ads and annoyances to go away.
Then there was one specific user, who spent so much money on the game, he got banned more than once for having more of different kinds of resources that would normally be impossible to get in that quantity. They spent tens, if not hundreds of thousands of dollars on a mobile game.
They then quit, because they reached the point where they could no longer progress. Not because of another paywall, but because the game literally could not function at the level he pushed it from a resource standpoint.
Those people are often where most of the money comes from in f2p games. They are referred to as “whales” by the gaming industry.
IRL Spiders Georg
My man I just quickly crunched some numbers to find a average, of course you have variance in the spending habits of players from person to person.
Crazy that people can throw money away like you described though, they must live in a totally different world than most people. And getting banned for having more resources is honestly the funniest thing to happen from dumping money into a f2p game.
Honestly pretty middle of the road as these things go. A world of warcraft subscription is $200 a year right now.