• MentalEdge@sopuli.xyz
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    6 hours ago

    I feel like instead of the “settings have been optimized for your hardware” pop up that almost always sets them to something that doesn’t account for the trade-off between looks and framerate that a player wants, there should be a “these settings are designed for future hardware and may not work well today” pop up when a player sets everything to max.

    I’ve noticed some games also don’t actually max things out when you select the highest preset.

    I also really like the settings menu of the RE engine games. It has indicators that aggregate how much “load” you’re putting on your system by turning each setting up or down, which lets you make more informed decisions on what settings to enable or disable. And it in fact will straight up tell you when you turn stuff too high, and warns you that things might not run well if you do.

    • tal@lemmy.today
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      2 hours ago

      doesn’t account for the trade-off between looks and framerate that a player wants,

      Yeah, I thought about talking about that in my comment too. Like, maybe a good route would be to have something like a target minimum FPS slider or something. That – theoretically, if implemented well – could provide a way to do reasonable settings on a limitred per-player basis without a lot of time investment by the player and without smacking into the “player expects maximum settings to work” issue.

      There are also a few people who want the ability to ram quality way up and do not care at all about frame rate for certain things like screenshots, which complicates matters.

      I think that one of the big problems is that if any games out there do a “bad” job of choosing settings, which I have seen many games do, it kills player trust in the “auto callibration” feature. So the developers of Game A are impacted by what the developers of Game B do. And there’s no real way that they can solve that problem.

    • taladar@sh.itjust.works
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      3 hours ago

      Even if it can’t tell how much load you put on your system because that is a complex interaction of various bottlenecks, it would at least be nice if they labelled which settings are likely to contribute to the CPU, CPU, RAM, VRAM,… bottlenecks.

      • MentalEdge@sopuli.xyz
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        3 hours ago

        Obviously.

        There are a total of seven indicators, the only one that is labeled with numbers is the one that estimates how much VRAM will be used.

        The rest are just unlabeled bars for “Processing Load” and visual effects categories. They don’t ACTUALLY have anything to do with how much your system is able to do, they just indicate what a setting does in relation to themselves. (checkmarks show which bars the currently selected setting affects)