Hey, i want to learn how to use the godot game engine to act upon my game design dreams.
Only Problem is i never used a game engine. I have limeted experience creating games in dosbox with python.
And i am looking for fun beginner challenges that i can finish within around an hour! what do you think i should do in godot to learn the fundamentals?
For example: Create a character that needs to jump to win. Challenges of that sort. Hope to get some achivable, creative promps :)
When you have any kind of game where you can make progress by unlocking things, make it so you can save it and load. Make it so you can save at least in two slots (or infinity by letting the user chose a file).
This will teach you how to store wins&unlocks, and that you must clean out any wins/unlocks from your character sheet.
Test case: unlock a fearure with save A
Load save B, check if it’s unlocked (it shouldn’t be).
Source: old gamedev.
Ill see to add that to my first or second project. this is one of the videogame fundamentals, that i as a player rarely think about