Agent Karyo@lemmy.world to PC Gaming@lemmy.caEnglish · 6 天前Doom: The Dark Ages requires a GPU with ray tracingwww.digitaltrends.comexternal-linkmessage-square62fedilinkarrow-up1126arrow-down14cross-posted to: [email protected]
arrow-up1122arrow-down1external-linkDoom: The Dark Ages requires a GPU with ray tracingwww.digitaltrends.comAgent Karyo@lemmy.world to PC Gaming@lemmy.caEnglish · 6 天前message-square62fedilinkcross-posted to: [email protected]
minus-squareDark Arc@social.packetloss.gglinkfedilinkEnglisharrow-up16·6 天前It’s a different thing. This is pixel perfect accuracy for the entire projectile. There aren’t hotboxes as I understand it, it’s literally what the model is on the screen.
minus-squareProfessorProteus@lemmy.worldlinkfedilinkEnglisharrow-up6·6 天前Ooh, that makes sense. Sounds like it could be much cheaper to process than heavy collision models. Thanks for the clarification!
It’s a different thing. This is pixel perfect accuracy for the entire projectile. There aren’t hotboxes as I understand it, it’s literally what the model is on the screen.
Ooh, that makes sense. Sounds like it could be much cheaper to process than heavy collision models. Thanks for the clarification!