huh. I think I’m the exact opposite. I don’t go looking for just “action” in my adventure games (I have fps and rts for that). I literally want to stop battling for a few minutes to try and reverse engineer something lol. I guess my experience comes from tabletop games and the adventure games are the closest to that but still lacks… something.
I really like TTRPGs because I can try literally anything and the GM will adjudicate on it. Computer based puzzlers feel very constrained because it always seems like there’s a right answer and I don’t know what it is.
huh. I think I’m the exact opposite. I don’t go looking for just “action” in my adventure games (I have fps and rts for that). I literally want to stop battling for a few minutes to try and reverse engineer something lol. I guess my experience comes from tabletop games and the adventure games are the closest to that but still lacks… something.
I really like TTRPGs because I can try literally anything and the GM will adjudicate on it. Computer based puzzlers feel very constrained because it always seems like there’s a right answer and I don’t know what it is.