Not gonna lie, I was on the Sandy Heatsink train and loved the few second delay in-between activating it. With the current changes, looks like I’m going to have to rethink my build of Samurai Pistol merc.

Any ideas here?

  • Kovu@lemmy.worldM
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    9 months ago

    im usually playing silenced pistol headshot / stealth builds so I wanna check out how much different it’s gonna be in 2.0

    • SourDrink @lemmy.worldOP
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      9 months ago

      I saw some interesting stuff under the cool section, like activating camo at a slow discharge or silent sprinting when you’re crouching.

  • Kaldo@kbin.social
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    9 months ago

    I went back to my original first build - stealthy netrunner, putting points in Intelligence, Cool and Technical. It’s still fun and powerful once you get past the initial barrier but I kinda don’t understand the weapon synergy… Smart weapons from Int don’t really make a lot of sense and I’d rather have any other cyberware besides the monowire since it’s too risky to go melee with a glass cannon build like this. So most of the time I just end up using silenced pistols, shotguns (even without any perks they are just dealing absurd amounts of damage and stagger) and whatever is the highest level gear I found recently (recently that’s the Fenrir submachine).

    I have a feeling I’ll have issues later on higher levels in terms of weapons and enemy scaling but we’ll see. It’s such a shame you get Johnny’s pistol so late into the game

    • pyrflie@lemm.ee
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      9 months ago

      I have to agree the new system does feel much more restrictive and there just aren’t as many synergies between stats. I have the feeling that builds are going to end up more monolithic.

      I really miss Cold Blooded as well.

      That said Throwing Knives and Headshot Handgun builds are kinda amazing right now.

      • Kaldo@kbin.social
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        9 months ago

        Yeah, really wish we had more respecs or ways to experiment with this, you need so many perk and attribute points to make any build “work” atm. We might still have some synergies but they seem really weird so far - body and overdrive quickhacking maybe, so you have more hp and regen? So it’s more of a bruteforce + combat hacking as opposed to the usual stealthy archetype?

        I tried throwing knives for a bit but I didn’t really see the advantage of it over a silence handgun tbh, and considering how often my jobs end up with a shootout it’s nice to have a weapon that can fire more than once lol. I might give knives a try if I go the reflex/melee sandy run again (although it was kinda boring last time I did it before 2.0), since it seems they are pushing that synergy from the start with Saburo’s knife and katana you get early on.

        • pyrflie@lemm.ee
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          9 months ago

          I’m not playing either of them stealth.

          Throwing Knives are pretty much insta-kills with a headshot and respawn so quick that with 1-2 perks you can knife juggle groups of 3-4 to death before they can react at about 30-40 ft.

          Handguns take a little longer to come online but the Focus mechanic helps to line up headshots for run and gun.

  • Frozzie@lemmy.world
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    9 months ago

    I’m trying a build that reminds me of Rebecca from the anime. Shotguns, heavy guns, blunt weapons. Very mobile with sandevistan and dash. Maxing armor, mitigation and crit. Stealth is not an option.

    • SourDrink @lemmy.worldOP
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      9 months ago

      I had a gorilla arm build with a Sandevistan and Optic Camo. Had a great time punching folks with the weight of truck while invisible. I’d always imagined how much someone would freak out if they saw someone else explode into pizza paste