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The original was posted on /r/codzombies by /u/IFunnyJoestar on 2025-02-05 00:32:50+00:00.
I know everyone knows this perk sucks but I wanted to go deeper into how it is the worst perk in the game and how most of its augments don’t fit it’s identity at all.
Base Effect:
Death Perceptions base effect is to keyline enemies through walls. This basically allows you to see enemies as red blurs through any surface. A very weak base ability but also a useless ability. There’s a setting called High Contrast Mode in the game that does this exact same effect. Like there is literally a setting that acts as a free Death Perception. Not only that, but High Contrast Mode is better. Death Perception has a 15 meter radius, High Contrast Mode has a 20 meters radius. An utterly useless base perk effect.
Minor Augments:
Birds Eye View is a genuinely useless augment. It makes your mini map scan twice as fast. Granted this actually fits the identity of the perk but it’s utterly useless. Most people, like myself, have the mini map turned off. So it’s not like many people will benefit from this. Additionally, it basically does nothing. Going from 4 seconds per scan rate to 2 is better but not something that will actually help you. A bad augment overall.
Extra Change is a weird augment. Sure it gives you more points but not many overall and only a limited amount. This is only kind of useful on low rounds which means it’s only useful on the tomb, because you can only get this perk on round 25 for other maps. Another strange addition to the augments.
Further Insight increases the radius of keylined enemies. It makes it 20 meters, from 15. So this augment makes the perk as good as High Contrast Mode. You need an augment to make a buyable perk as good as an accessibility setting. Another reason this perk sucks.
Major Augments:
You’re going to notice a theme with the major augments, that being they don’t fit this perk at all. The first being Treasure Hunter. This augment basically drops more loot from stuff like crates, dig spots and enemies. A pretty good augment on the wrong perk. This is so clearly meant for Vulture Aid. In fact if this replaced Condors Reach on Vulture Aid that perk would be perfectly designed in my opinion. A good augment on the wrong perk.
Death Stare makes it so Elemental Weakness damage has a chance to kill an enemy that’s low on health. On okay Augment, again, on the wrong perk. This should be on Elemental Pop. I don’t understand why Death Perception gets all these augments that don’t fit it’s theme or identity. What does improved vision have to do with elemental weakness damage? Another baffling decision.
Lastly there’s Critical Eye. An augment that lets you have a small chance to deal critical damage on body shots. An augment all about critical damage and it’s not on Deadshot. It’s an okay augment but should probably be a minor Augment on Deadshot. This whole perk feels like DLC for other perks, like all it’s major augments give you extra minor augments for other perks. I don’t understand why it’s like this?
Overall:
Death Perception is a messy and confused perk that doesn’t do anything well and doesn’t really have its own identity. It’s a waste of money and a waste of a perk. We could’ve gotten a different returning perk or a brand new perk instead of this. I’m guessing they were trying to reuse assets from Cold War. If that was the case then they should’ve given Tombstone a second chance on the Tomb, it just fits.
In Cold War death perception did some pretty useful things that for some reason it doesn’t do here. I understand it not giving extra salvage or armour damage, as they gave those to more deserving perks. But what about danger indicators or the ability to see loot, crates or items through walls? These would’ve been good and thematic augments. A very strange decision not to add them in my opinion.
The best thing Death Perception does is give you a free Raygun on the Tomb. Other than that it’s a waste of a perk and took up a slot that could’ve been given to another perk. Id rather they just put the Vulture Aid machine on the Tomb instead of add this waste of essence. Thanks for reading.
Edit: Apparently you can’t see zombies through walls with High Contrast Mode. My bad, I should’ve double checked that part. The perk is still useless though and I stand by every other point I made.