• MiDaBa@lemmy.ml
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    20 hours ago

    Even worse. Games with a mysterious auto save “feature” that don’t allow a manual backup save. There’s a special place in hell for those developers.

    • JackbyDev@programming.dev
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      7 minutes ago

      There’s also a place in hell for devs who don’t include a “save and quit” in rogue like games because they’re worried people will save scum. As if honest people who can’t devote enough time for a full playthrough are less important than people lying about progress in a non competitive single player game.

    • Zron@lemmy.world
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      17 hours ago

      Idk, I feel that’s okay as long as the saves are incredibly frequent and reliable.

      I’ve never lost progress in a From Software game for instance, and they have an only auto save system, but it saves literally everything you do as soon as you do it, so unless you deliberately alt-F4 instantly after doing something, you won’t lose any progress.

      • youngalfred@lemm.ee
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        16 hours ago

        Can you reload old saves, or only the most recent? I think being able to reload an older save is important in the case of glitches (NPC walks through wall and is unreachable etc)

        • Zron@lemmy.world
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          4 hours ago

          Ah, the trauma of every Bethesda RPG player.

          There are game studios out there that don’t release broken garbage that needs the player to walk on eggshells, backup saves, and do arcane console commands to make the game playable.

        • GiantRobotTRex@lemmy.sdf.org
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          15 hours ago

          Only the most recent.

          I also have never had any issues with game breaking bugs like that. I’ve encountered some glitches but nothing a save+reload couldn’t fix. Everything just resets to its normal spawn point.