The later titles were better, ya know? Ds1 created an entire new genre built a massive fanbase out of nowhere and was so mind-blowingly good that people still use it as a measure of comparison for new games. Then ds3 and beyond slightly improved on that formula, so that does technically make them better games
The later games improved on aspects of the first, but not a one of the later games nailed the geographical consistency and interconnectedness of the first game’s world design. For a certain kind of playthrough, the world design itself is a puzzle. Being able to run from Firelink all the way to Darkroot, or with a few creative jumps down to the Lower Burg, without having to follow the “intended” path felt like absolute magic.
The later titles were better, ya know? Ds1 created an entire new genre built a massive fanbase out of nowhere and was so mind-blowingly good that people still use it as a measure of comparison for new games. Then ds3 and beyond slightly improved on that formula, so that does technically make them better games
The later games improved on aspects of the first, but not a one of the later games nailed the geographical consistency and interconnectedness of the first game’s world design. For a certain kind of playthrough, the world design itself is a puzzle. Being able to run from Firelink all the way to Darkroot, or with a few creative jumps down to the Lower Burg, without having to follow the “intended” path felt like absolute magic.