I think the key was that Steam wasn’t created to make money, but to solve problems they themselves had, like “How do we get new versions of Counter Strike out to all these players?”
Then as Valve wasn’t the only company having these problems, the solution could easily be sold to others.
If the other companies really wanted to crack Steam’s near-monopoly, the solution would be to tackle the problems associated with not having all your games on Steam. Work together on a open-source launcher supporting all stores, similar to GOG Galaxy. First make something useful that tackles an unsolved problem, then you can make money off it when it becomes successful.
Instead they go in just trying to make a buck, and end up just being worse versions of Steam.
That ended up being a bit of a rant, but I’m frustrated at their shortsighted market strategies :p
Oh indeed! And that’s why I love GOG! I actually try to check GOG first just in case I can buy a game I want there before I go through with buying it on steam. I would actually gladly pay MORE for the GOG version because it removes bullshit like DRM!
I used to do the same, but I lost a lot of confidence in GOG after they retroactively restricted their cloud saves to 200 MB.
My hundred-hour Witcher 3 save is exactly the kind of thing I want backed up, but that’s no longer possible. And the very low limit they set, and the urgency with which they started deleting the very data they were expected to keep safe, reeks of a desperation to save money that makes me hesitant to invest more in their ecosystem.
I really want them to succeed though, and I think they have the right idea with Galaxy. Even Epic giving me games for free doesn’t make me actually use their client or store.
But somehow the obvious idea of forming a consortium to develop open standards and implementations for game clients, doesn’t seem like something that will ever happen.
I think the key was that Steam wasn’t created to make money, but to solve problems they themselves had, like “How do we get new versions of Counter Strike out to all these players?”
Then as Valve wasn’t the only company having these problems, the solution could easily be sold to others.
If the other companies really wanted to crack Steam’s near-monopoly, the solution would be to tackle the problems associated with not having all your games on Steam. Work together on a open-source launcher supporting all stores, similar to GOG Galaxy. First make something useful that tackles an unsolved problem, then you can make money off it when it becomes successful.
Instead they go in just trying to make a buck, and end up just being worse versions of Steam.
That ended up being a bit of a rant, but I’m frustrated at their shortsighted market strategies :p
Oh indeed! And that’s why I love GOG! I actually try to check GOG first just in case I can buy a game I want there before I go through with buying it on steam. I would actually gladly pay MORE for the GOG version because it removes bullshit like DRM!
I used to do the same, but I lost a lot of confidence in GOG after they retroactively restricted their cloud saves to 200 MB.
My hundred-hour Witcher 3 save is exactly the kind of thing I want backed up, but that’s no longer possible. And the very low limit they set, and the urgency with which they started deleting the very data they were expected to keep safe, reeks of a desperation to save money that makes me hesitant to invest more in their ecosystem.
I really want them to succeed though, and I think they have the right idea with Galaxy. Even Epic giving me games for free doesn’t make me actually use their client or store.
But somehow the obvious idea of forming a consortium to develop open standards and implementations for game clients, doesn’t seem like something that will ever happen.