I came across this cryptic phrase in a description of an old D&D adventure Tale of the Comet . In context, it seems to describe the designer solving a problem of game balance by having the powerful technology items have limited charges / uses before expiring. But I cannot parse prophet-squeeze-monster and I certianly don’t recognise it as a classic trope. Any ideas?
I kinda wonder if it was supposed to be profit-squeeze-monster so give out powerful items to incentivize adventure, squeeze down the unbalance by limiting usage, introduce monster to deplete power.
It’s still sort of awkward phrasing that I don’t recall being common back in the day, but it makes a kind of sense read that way.
That does should plausible, some version of reward/threaten/drain. Thanks ! Even if it isn’t what was intended, I can believe it meant that and thus makes some sort of sense.