• BlackAura@lemmy.world
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    1 day ago

    Capcom specifically does two releases of Monster Hunter by two different studios, sort of alternating, for this reason.

    MH World and Icebreak were the “fancy PC / Console games”

    Then MH Rise and Sunbreak were the “mobile” releases.

    Now MH Wilds is another “fancy PC / Consoles” release.

    So Capcom does actually account for this.

    • skulblaka@sh.itjust.works
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      23 hours ago

      I have no idea how they pull this off though, because Rise looks damn near about as good as World does IMO, with faster and crazier gameplay, and runs at 80 higher FPS. Either their “fancy PC game” team is trash or their mobile team is legendary, because I don’t see how a minor change of art style and small drop in the number of individual grasses per map made such a huge change.

      Now, Wilds does look a little crazy and I can understand how exactly the Deck might struggle on that one. But the playability difference between World and Rise without losing much graphical fidelity genuinely blew my mind. World limps along at 14 FPS on the Deck and Rise plays smooth as butter on the Switch as well as the Deck.

      • argarath@lemmy.world
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        14 hours ago

        Don’t start your comment with blatant lies like rise looking “dam near about as good as world”. I don’t have the time to take my own pictures of both games to clearly show how much simpler rise is in comparison to world, so these google image pics will have to do for now, but for anyone who played both games your comment is laughably wrong

        Rise

        World