I’ve been recently been thinking about Arkane Studio’s Prey which is a immersive sim, with a pretty good rogue like dlc, that probably has one of the strongest hooks of any game I’ve played. If you liked Halflife, System Shock, or Deus Ex it’s definitely worth a play.

Are there any titles that might not have been commercially successful that you feel everyone should give a shot?

  • Chailles@lemmy.world
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    1 year ago

    The writing is a little hammy, but they have to rush it bc it’s really a minor bit of the game. (Spoiler, it’s very pro-labor and anti-capitalist, so if that triggers you, don’t play it.)

    Which annoyingly, is the reason I bounced off the game. Breaking down ships is fun. That’s literally the whole reason I want to play the game. The story wants me to hate playing the game and won’t let me play until I listen to the entirety of why capitalism is bad.

    • GrayBackgroundMusic@lemm.ee
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      1 year ago

      I listen to the entirety of why capitalism is bad.

      Capitalism is pretty bad, so it didn’t bother me. It was refreshing to hear it in a narrative. Game devs don’t usually get to say stuff like that, so it was nice.

      • Chailles@lemmy.world
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        1 year ago

        Yeah, but you don’t need to tell me that in an unskippable cutscene (the fact that it’s unskippable is the part I have an issue with) and ironically, the gameplay is so compelling that I absolutely do not mind just wasting my life away toiling under these ridiculous work conditions.

        Edit: Let’s be real here, the game didn’t need a story. Just set me up with a ridiculous amount of debt and let me just break down ship after ship. They could have just added more ships and systems than make a story that people actively would work against.

        • FireTower@lemmy.worldOP
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          1 year ago

          Major studios pander to current sentiment but don’t seek to resolve the issues. For example the cyberpunk genre is an indictment of many things including the reckless pursuit of technology and corporate super powers. Yet Cyberpunk 2077 with partner with Amazon Prime gaming and let the man leading Neurolink voice a character in their game.

          That’s not to disparage 2077 just an acknowledgement of the reality of triple A game development. They’re making products most of the time rather than art. Their worms can still be enjoyable but rarely get to make scathing statements.

          • GrayBackgroundMusic@lemm.ee
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            1 year ago

            Major studios pander to current sentiment but don’t seek to resolve the issues.

            Lol, seek to resolve issues? They’re not the government. They’re art. Art critiques things and suggests people to change things. It came write laws.

            Yet Cyberpunk 2077 with partner with Amazon Prime gaming and let the man leading Neurolink voice a character in their game.

            The devs and writers don’t make the business decisions. Wish they did, they’d have a better product, imo. The marketing is done by someone else who the devs, usually, have no control over.

            • Moonguide@lemmy.ml
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              1 year ago

              It still is a little lib-ish. The game goes to great lengths at showing Silverhand (and anyone blaming capitalism) as being a bit too harsh or off their rocker, with V explicitly mocking his leftist opinions in dialogue many times (replaying the game, once during an elevator ride, another after dealing with the chapel in pacifica). The game is very on the nose about blaming corporations but spares the rod when talking about the system.

            • FireTower@lemmy.worldOP
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              1 year ago

              From my perspective producing art can be pivotal in impacting change, good or bad by swaying public sentiment. I’m not claiming that they can pull out the old quill and ink and pen up some statues, but that voicing distaste is the first step in enacting change.

              Voicing thought alone doesn’t impact change, but neither does enacting laws, you also require enforcement. But laws enforced without public support don’t last forever.

              On the last paragraph I think we had a disconnect, I had assumed you said devs in reference to an entire studio. But it seems you were strictly speaking about the individual of that occupation in a larger studio.