• Lyokanthrope @pawb.social
    link
    fedilink
    arrow-up
    3
    ·
    1 year ago

    Personally highway 17 is one of my favorite chapters of HL2 so I can’t necessarily agree But I do think the warthog is much more fun

    • GrandmasterFrank@lemmy.blahaj.zoneOP
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      honestly I think Route Kanal is my favorite because it scratches that itch of exploring old forgotten areas, climbing around cavernous drain pipes and stuff allows for more creative architecture.

  • sznio@lemmy.world
    link
    fedilink
    arrow-up
    3
    ·
    edit-2
    1 year ago

    I’m the weird guy who loves Water Hazard. Easily my favourite part of the game. Run the combine over with an airboat, break the scaffolds they are standing on, look at the goofy ragdolls. And I’m a bitch for sunsets.

    “Follow Freeman” is the worst imo. I remember getting horribly lost there when I played HL2 as a kid. Same issue with Ravenholm - even when I play it now, but the vibe carries it.

    • GrandmasterFrank@lemmy.blahaj.zoneOP
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      That’s true, but Halo also has actual level loading screens that take a few seconds, I think the in-game “Loading…” message is about entities/scripts or something.

      • smooth_jazz_warlady@lemmy.blahaj.zone
        link
        fedilink
        arrow-up
        1
        ·
        1 year ago

        There’s a racing mode in Jabroni Brawl Episode 3, a very silly sourcemod you can get from the steam store (afaik only requires HL2E2 to install), but there are only a few maps for it

    • GrandmasterFrank@lemmy.blahaj.zoneOP
      link
      fedilink
      arrow-up
      0
      ·
      1 year ago

      They’re just kinda boring IMO, only driving down narrow corridors until you reach some roadblock where you repeatedly just get out -> do some shooting -> undo the roadblock -> make your way back to the vehicle -> drive down narrow corridor again -> repeat.

      Halo at least feels mechanically different (the most common vehicle, the Warthog, is very physics-based so it feels much different than just walking, whereas the HL2 vehicles just kinda feel like moving fast) and usually used in conjunction with larger more open level design to make the vehicles feel more useful instead of strictly necessary, or in levels that give you heavy vehicles like tanks they are useful in taking out a large amount of enemy vehicles so it functions like a powerup and feels rewarding. Also you can get marines to ride with you and use the turret (or even have them drive you and you get to use the turret) so it shakes up the gameplay more.

      • Paige (she/her)@lemmy.blahaj.zone
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        I feel like for HL2, the vibe was more important than the gameplay for those segments. While you aren’t technically doing anything too interesting, I still felt cool driving around.

        • GrandmasterFrank@lemmy.blahaj.zoneOP
          link
          fedilink
          English
          arrow-up
          0
          ·
          1 year ago

          That’s true, HL2 does have some great vibes, but Water Hazard and The Coast levels just seem to go on for much longer than they should, particularly some parts of Water Hazard where you’re literally in a trench and don’t have much to look at so it’s just driving down barren concrete tunnels while holding W.

          There are some memorable moments, like everyone remembers the brick stack that falls on the player, and I particularly liked the more industrial areas of Water Hazard, and there are also some that use the driving mechanics more like the boss fight with the helicopter, but IMO the vehicle sections in HL2 are very much the “On a Rail” of HL2.

          oh and also in Water Hazard while slowly making your way to Black Mesa East you get to watch the sun go down with each level transition and that looks/feels cool

          • themoonisacheese@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            1
            ·
            1 year ago

            I’m not a game dev but I always felt like that was kind of the point of water hazard? Okay yes the railroading could have been better but for me the point of the chapter is that it’s just kind of barren, and you’re travelling all this way and this is what it is like for Gordon. I feel like it adds to the atmosphere, and I am willing to bet when the writers wrote the story, it wasn’t just “Gordon goes to the resistance base and fights a helicopter on the way”, I think it makes sense to write at length about how alone he (and you) is with his thoughts, and it gives you time to think about lore. Up until now, you have been bombarded with lore and info and action, if you’re a hl1 player your mind is racing to fill in the voids between the games (why is Breen in such a high position? What the fuck is happening?) And Water hazard is a long corridor designed to let you think about that more than it is a vehicle section. On the flip side, car levels in episode 2 and lost coast have much more of this “go there” feeling because they don’t decompress much of anything.

            • GrandmasterFrank@lemmy.blahaj.zoneOP
              link
              fedilink
              English
              arrow-up
              1
              ·
              1 year ago

              I think it makes sense to write at length about how alone he (and you) is with his thoughts, and it gives you time to think about lore

              That doesn’t really make for a good game though, and personally I think the decompression levels are the ones like Black Mesa East where the story even kinda stops just so you can play with the new weapon in a zero-risk area for a couple minutes, after dumping some more lore for the player in Eli’s lab.

              Water Hazard though, that comes after Route Canal and the escape from City 17, both chapters that didn’t have much direct storytelling, so by the time I get to the air boat, I’m already wanting for more than just combat encounters, but instead it’s just a string of riding and stopping. I think I heard this analogy from Errant Signal, but it’s like a book with the pages stuck together: you want to get to the next page but every time you have to stop and unstick them, it only gets in the way.

    • GrandmasterFrank@lemmy.blahaj.zoneOP
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      A low FPS could maybe give you a kind of motion sickness or something? Plus the droning of the engine is kinda annoying, I never had that problem but I can totally see it.

        • GrandmasterFrank@lemmy.blahaj.zoneOP
          link
          fedilink
          arrow-up
          3
          ·
          1 year ago

          “to make a low continuous noise that does not change its note”

          I guess it isn’t a particularly accurate term since the air boat’s engine is more high pitched, but I use the term to evoke a sort of “perpetual rumbling” vibe, since when you’re just driving it in straight lines for many maps its like riding on an airplane and (barring any noise cancelling devices) the noise of the engine is ever present.

          Musical example

          • Baut [she/her] auf.@lemmy.blahaj.zone
            link
            fedilink
            arrow-up
            1
            ·
            1 year ago

            That’s interesting! I could totally see that being a factor, since I am not too good with noisy things. Maybe I’ll check if turning volume off improves things.
            Thanks for the explanation!