Post here tf2 ideas that you have but feel arent completed yet to gain feedback and advice.

  • nectar45OPM
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    3 days ago

    Was thinking of trying to create a full on new class called the detective a light class with 125 health and faster than pyro but slower than spy and medic with no mobility options, they are all about providing short range wall hacks to himself and allies with a radar as a secondary weapon, has a pda called detective tools that allows it to hear footsteps better, lets you placed trackers on enemies and allies to know their location and can analize corpses to tell what kill them.

    The problem is that he sounds pretty damn situational, great in some situations but pretty underpowered usually… especially cause I cant think of what weapon to give him besides the spy revolver which wouldnt be very impressive damage…

    I want him to be especially good against snipers but I aint sure how to do that.

    • nectar45OPM
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      3 days ago

      He dooes at least get a passive ability though: he can see enemies life points just like the spy. With that and his ability to track down enemies he can pick up low health targets and help others pick low health targets… pretty cool but right now he really isnt that much good at anything else…he needs a change

  • nectar45OPM
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    6 days ago

    I have an idea for an smg that inflicts afterburn but I really dont know how to keep it from being too op while not feeling terrible to use. Maybe it deals less initial damage?

    • nectar45OPM
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      6 days ago

      I like it! Maybe it can provide mobility and a lot more ammo to compensate for the lack of fire