• ghostinthessh@lemmy.sdf.org
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    1 year ago

    Correct, they never published documentation, which has led us to this situation. The lack of “training” for newer crackers is something i even remember empress herself pointing out. There is some crackjng training centering around archaic drm like securom on spore. However cracking groups had gone more and more “closed source”.

      • esty@lemmy.ca
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        1 year ago

        Probably one of the big things keeping them from open sourcing their knowledge is denuvo though, they download games with their (cracked) DRM to RE and prevent future cracking

        and also, empress cracks cost $$$ C:

        • ghostinthessh@lemmy.sdf.org
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          1 year ago

          I think that the cracking groups could have released better explanations on how their tooling worked so that others could at least be closer to “up to date” with the current DRM technology. Right now public cracking info is years behind because the groups that did have any knowledge took it with them. The idea that this would help only denuvo was a bit myopic since either way when they left cracking it would help denuvo. However I heard that many cracking groups now work for denuvo so that may be part of it. But considering they did all that work for free, I don’t want to conspire about them or claim that I am entitled to their work.

          Edit: Also the people who have released “how to break denuvo” guides have been some of the more aggressively persued legally. So my lamenting over no documentation/explanation may be a bit “man i wish someone would break the law for MY benefit.”

        • Freesoftwareenjoyer@lemmy.world
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          1 year ago

          More people working on breaking Denuvo would mean more cracked games and more vulnerabilities being found. Even if Denuvo team could keep up with that, it would be extra cost for them.

          • esty@lemmy.ca
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            1 year ago

            Which clearly is money they have considering how much publishers pour onto that fire, tbh

            • Freesoftwareenjoyer@lemmy.world
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              1 year ago

              Probably, but they raised the cost for us, so we should do the same to them. Maybe we would eventually reach a point when companies using that product decide that it’s not longer worth it to pay X amount of money for a game to be “protected” for only Y amount of days. I think that should be the goal. To raise the costs, to make DRM as impractical for them as possible.