Operator Information
Key:
- E2 max for HP/ATK/DEF/RES; Trust and Potential bonuses not included
- E0 -> E1 -> E2 for DP Cost and Block (if applicable)
6* Crusher: Hoederer
Trait: Attacks all blocked enemies
Stats
HP | ATK | Attack Interval | Deployment Cost |
---|---|---|---|
5988 | 1576 | 2.5s | 20 -> 22 -> 24 |
DEF | RES | Block | Redeploy Time |
0 | 0 | 2 | 70s |
Trust bonus: Max HP +500, ATK +80
Potential gains:
Potential 2 | Potential 3 | Potential 4 | Potential 5 | Potential 6 |
---|---|---|---|---|
DP Cost -1 | Max HP +250 | ATK +45 | Improves Talent 2 | DP Cost -1 |
Talents
- Talent 1
ATK increased to 110%, further increased to 140% when attacking enemies inflicted with Stun or Bind
- Talent 2
This unit and the ally directly behind it gain +18% (+3%) Shelter
Skills
- S1: 0/3 (0/2) Initial SP, Offensive Recovery
The next attack deals 200% (260%) ATK as Physical Damage and restores 20% (25%) HP
- S2: 0/8 (0/5) Initial SP, Auto Recovery
Passive: ATK +28% (+40%)
Can switch between the normal state and the following state:
Attack Interval +0.5s (+0.5s); Block +1; attacks Stun targets for 1s (1s)
- S3: 40/60 (40/50) Initial SP, Auto Recovery, 70s Duration
Loses 100 (100) HP every second; enemies that this unit attacks or attack this unit are dealt 200 (200) True Damage every second; Attack Range +1; max HP +45% (+60%); ATK +90% (+120%). Attacks restore 5% (5%) HP and have a 25% (25%) chance to Stun targets for 4s (5s)
Base Skills
E0: When stationed in the Trading Post, order acquisition efficiency +25% (E2: +30%); when W or Ines is stationed in the base (not as assistants), further increase efficiency by +5% each
5* Incantation Medic: Vendela
Trait: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt
Stats
HP | ATK | Attack Interval | Deployment Cost |
---|---|---|---|
1370 | 550 | 1.6s | 15 -> 17 -> 17 |
DEF | RES | Block | Redeploy Time |
100 | 20 | 1 | 70s |
Trust bonus: Max HP +180, ATK +30
Potential gains:
Potential 2 | Potential 3 | Potential 4 | Potential 5 | Potential 6 |
---|---|---|---|---|
DP Cost -1 | Redeploy time -4 | ATK +32 | Improves Talent | DP Cost -1 |
Talent
Increases the healing received of the allied unit with the highest max HP within Attack Range by +15% (+3%)
Skills
- S1: 10/32 (15/30) Initial SP, Auto Recovery, 25s Duration
ASPD +60 (+90)
- S2: 12/32 (15/30) Initial SP, Auto Recovery, 15s Duration
ATK +75% (+80%); makes the allied unit with the highest max HP within Attack Range more likely to be attacked. When that unit is attacked, Vendela deals 30% (50%) ATK as Arts Damage to the damage source and triggers her Trait on the allied unit
Base Skills
E0: When stationed in the Dormitory, all Operators in the dorm recover +0.15 Morale per hour (similar effects do not stack) (E2: Additionally, Operators with less than 18 Morale recover an additional +0.1 Morale per hour)
4* Dollkeeper: Verdant
Trait: Instead of retreating when defeated, switch to a <Substitute> (Substitute has 0 Block) for 20 seconds before switching back to the original
Stats
HP | ATK | Attack Interval | Deployment Cost |
---|---|---|---|
2266 | 672 | 1.2s | 12 -> 14 -> 14 |
DEF | RES | Block | Redeploy Time |
259 | 0 | 2 | 70s |
Trust bonus: HP +100, ATK +60
Potential gains:
Potential 2 | Potential 3 | Potential 4 | Potential 5 | Potential 6 |
---|---|---|---|---|
DP Cost -1 | Redeploy time -4 | HP +160 | Improves Talent | DP Cost -1 |
Talent
<Substitute> regenerates 3.5% (+0.5%) HP per second
Skills
- S1: Passive Skill
Max HP +18% (+25%); RES +10 (+15)
- S2: 16/26 (16/25) Initial SP, Auto Recovery, 22s -> 25s Duration
Attacks deal Arts Damage; ASPD +50 (+80); lose 4% (4%) HP with each attack
Base Skills
E0: When stationed at the Workshop to craft Elite Materials, the Morale consumption of all recipes that cost 2 Morale is reduced by -1
E1: When crafting Keton materials in the Workshop, byproduct probability is increased by 80%
5* Mystic Caster: Delphine
Trait: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)
Stats
HP | ATK | Attack Interval | Deployment Cost |
---|---|---|---|
1532 | 1240 | 3.0s | 24 -> 26 -> 26 |
DEF | RES | Block | Redeploy Time |
128 | 20 | 1 | 80s |
Trust bonus: ATK +130
Potential gains:
Potential 2 | Potential 3 | Potential 4 | Potential 5 | Potential 6 |
---|---|---|---|---|
DP Cost -1 | Redeploy time -10 | DP Cost -1 | Improves Talent | DP Cost -1 |
Talents
- Talent 1
When attacking enemies above 80% HP, damage is increased by +18% (+2%)
- Talent 2
In [The Whirlpool that is Passion], ATK increased to 120% when attacking [Sarkaz] enemies, and can store 1 extra charge that is only used when attacking [Sarkaz] enemies
Skills
- S1: 5/19 (5/15) Initial SP, Auto Recovery, 5s Duration
Attack Range changes; Attack Interval is reduced to 20%, and each attack deals 40% (50%) ATK as Arts Damage
- S2: 16/44 Initial SP, Auto Recovery, 30s Duration
ATK +60% (+100%); Stops attacking enemies below 50% HP; Attacks cause targets to receive 6% (6%) ATK as Arts Damage every second (stacks up to 4 times, lasts for the entire skill duration)
Base Skills
E0: When stationed at the Office, contacting speed +20%. For every 1 contacts made, increases the likelihood of obtaining Glasgow clues (working time and recruitment slots improve the likelihood)
E2: When stationed at the Control Center, each Glasgow Operator in a Trading Post gains +10% order acquisition efficiency.
Module Information
Operator | Mod Level | Stat Gains | Effect |
---|---|---|---|
Horn | 1 | ATK +65, DEF +52 | Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; when attacking blocked enemies, ATK increases to 110% |
2 | ATK +85, DEF +62 | Talent upgrade: When this unit is on the field, Defender Operators gain +20% -> +25% ATK | |
3 | ATK +100, DEF +70 | Talent upgrade: When this unit is on the field, Defender Operators gain +25% -> +28% ATK | |
Firewhistle | 1 | ATK +42, DEF +42 | Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; when attacking blocked enemies, ATK increases to 110% |
2 | ATK +52, DEF +52 | Talent upgrade: +12% -> +16% ATK when not blocking an enemy, +12% -> +16% DEF when blocking an enemy | |
3 | ATK +58, DEF +58 | Talent upgrade: +16% -> +18% ATK when not blocking an enemy, +16% -> +18% DEF when blocking an enemy | |
Ashlock | 1 | HP +235, ATK +45 | Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; when attacking blocked enemies, ATK increases to 110% |
2 | HP +290, ATK +60 | Talent upgrade: ATK +8% -> +10%. If the front and rear adjacent tiles are ground tiles, ATK +16% instead | |
3 | HP +325, ATK +70 | Talent upgrade: ATK +10%. If the front and rear adjacent tiles are ground tiles, ATK +16% -> +20% | |
Ebenholz | 1 | ATK +76, RES +4 | Trait upgrade: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges); When dealing Arts Damage, deals additional Necrosis Damage equal to 8% of the damage dealt |
2 | ATK +102, RES +5 | Talent upgrade: If there are no other enemies near the target, attacks deal +15% -> +24% ATK as Arts damage; if the target is currently inflicted with Necrosis, attacks deal additional Elemental Damage equal to 20% of ATK | |
3 | ATK +124, RES +5 | Talent upgrade: If there are no other enemies near the target, attacks deal +24% -> +30% ATK as Arts damage; if the target is currently inflicted with Necrosis, attacks deal additional Elemental Damage equal to 20% -> 30% of ATK | |
Delphine | 1 | HP +95, ATK +70 | Trait upgrade: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges); ASPD +30 when there are stored attacks |
2 | HP +110, ATK +85 | Talent upgrade: When attacking enemies above 80% HP, damage is increased by +18% -> +21% | |
3 | HP +120, ATK +92 | Talent upgrade: When attacking enemies above 80% HP, damage is increased by +21% -> +23% | |
Verdant | 1 | HP +145, ATK +28 | Trait upgrade: Instead of retreating when defeated, switch to a (Substitute has 0 Block, but HP is increased) for 20 seconds before switching back to the original |
2 | HP +170, ATK +38 | Talent upgrade: <Substitute> regenerates 3.5% HP per second, and has +5 RES | |
3 | HP +185, ATK +45 | Talent upgrade: <Substitute> regenerates 3.5% HP per second, and has +5 -> +8 RES | |
Fiammetta | 1 | ATK +60, DEF +17 | Trait upgrade: Deals AOE Physical damage; Increases ATK to 110% when attacking blocked enemies |
2 | ATK +75, DEF +26 | Talent upgrade: Continually loses HP over time (HP cannot drop below 30% as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by +25% -> +28%; this effect is doubled above 80% HP | |
3 | ATK +85, DEF +32 | Talent upgrade: Continually loses HP over time (HP cannot drop below 30% -> 50% as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by +28% -> +30%; this effect is doubled above 80% HP |