Having capable hardware doesnt mean itll get supported well. Nvidia is the current largest dgpu vendor by a landslide (>80%) but doesnt support linux well. Turns out, hardware companies policies makes porting software harder. In context of apple, its by mandating Metal graphics api, and not allowing for the open source option of vulkan on OSX natively. Its apple putting more work on devs, when they can choose to also support Vulkan so that virtually all modern platforms could run a game without having to resort to conpatibility layers.
Having capable hardware doesnt mean itll get supported well. Nvidia is the current largest dgpu vendor by a landslide (>80%) but doesnt support linux well. Turns out, hardware companies policies makes porting software harder. In context of apple, its by mandating Metal graphics api, and not allowing for the open source option of vulkan on OSX natively. Its apple putting more work on devs, when they can choose to also support Vulkan so that virtually all modern platforms could run a game without having to resort to conpatibility layers.
They didn’t say that though — they said it was the lack of players