The Producer talks a bit about the difference to the original game.
- For the Break mechanic, each enemy has a set shield value, and when that value reaches zero, enemies are stunned, meaning that all attacks performed against them count as critical hits
- you are able to summon party member to do quick actions like healing, attacking and so on
- fast travel to field area and initiating private actions from anywehrer inside a town
- obliously the grafic is different
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