• HobbitFoot @thelemmy.club
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      1 year ago

      But it looks like they did incorporate DLC into the sequel; it just isn’t obvious. The current implementation of extractive versus value added industry looks better than what they did with Industries. The quantity of different transit types also feels like an equivalent to a couple of DLC for the original game. I also feel like the sequel’s approach to power would also be most of a DLC for the original.

      It isn’t perfect, but it looks like Collosal Order at least implemented a lot of lessons learned from the original game. It doesn’t seem as empty as C:S at launch.

    • Scrubbles@poptalk.scrubbles.tech
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      1 year ago

      I see a whole new generation of gamers who have grown up on these new games that they think are perfect, who didn’t see the decades of toil and crap that we did growing up. They expect everything to be the most amazing game they’ve ever seen, not understanding that perfect games are in fact, exceedingly rare. That most games have bad mechanics, quirks, boring areas, and things we put up with. But younger folks just stamp it as a “bad game” and refuse to see the nuance.

      Things like games are a spectrum. There’s only 3ish games I mark as perfect. Most will have some things wrong with them. If you don’t like that, then just be content with maybe one perfect game a decade.

      • Pheonixdown@lemm.ee
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        1 year ago

        While that’s true, there’s also a huge difference from like 20+ years ago when they more often than not released games as a complete functional product as opposed to a “we hit the date” buy-in beta test. Games just tend to release with less features and polish than they used to, for the most part companies will keep working on it and get it where it needs to be so the final product is comparable, but it makes for a murkier cycle, buy in at release and probably suffer or wait and try to time when it’s actually ready.