This is such a silly argument. Sure I can make a game that has a fucking memory leak to “really put your PC to the limit” and render every single tri on a polygon no matter the distance you are looking from but that is just a stupid way of “pushing your pc to the limit”. Hell lets make a 30 billion tri model for a generic npc and populate a scene with many of them, that will surely push your pc to the limits. This is just a poorly together hackjob where they know they can just patch it post launch because fools will buy this shit. The devs are working hard on this game but optimization shouldn’t just be pushed off to the post launch era of a god damn game.
This is such a silly argument. Sure I can make a game that has a fucking memory leak to “really put your PC to the limit” and render every single tri on a polygon no matter the distance you are looking from but that is just a stupid way of “pushing your pc to the limit”. Hell lets make a 30 billion tri model for a generic npc and populate a scene with many of them, that will surely push your pc to the limits. This is just a poorly together hackjob where they know they can just patch it post launch because fools will buy this shit. The devs are working hard on this game but optimization shouldn’t just be pushed off to the post launch era of a god damn game.
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And yet everything you said have no relevance