Doom 2 added few features and had almost identical graphics, copying many assets. It would be an easy list for any dev. Oh yeah, it also had some of the smartest and most skilled developers in gaming.
Though I would hesitate to count Fallout or Majora’s Mask here because they were based on existing games, so the breadth of the work on things like mechanics had already been done, and they had the ability to re-use a lot of assets.
I don’t know the extent of asset or code reuse for Vice City, so I can’t really say if that should be counted the same or not.
Fallout New Vegas is still considered to be one of the best Fallout games ever. I expect there was significant overlap in the development period with Fallout 3 though so just subtracting one release date from another doesn’t represent the amount of time in development.
Vice City was more like 18 months of development, some of which overlapped with GTA III. I suppose it helps to have a working game engine and an experienced development team who can iterate on something they’re already made.
This is like saying that because you can write a sentence in one hour someone else should be able to write a trilogy of 1000 page books in an hour too.
You know what else was made in a year? Doom 2, one of the best games of all time.
Apples and oranges. Making a pc game in 1993 was completely different than making a modern game.
Yeah can’t blame devs. They did what they can with the time they had. Blame the people who only gave them a year…
to go further — some classic games were made by a single person on a single device and distributed by hand/mail.
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Doom 2 added few features and had almost identical graphics, copying many assets. It would be an easy list for any dev. Oh yeah, it also had some of the smartest and most skilled developers in gaming.
Doom was made in 13 months.
GTA vice city and Zelda Majora’s mask were also developed in under a year
So was Fallout New Vegas.
Though I would hesitate to count Fallout or Majora’s Mask here because they were based on existing games, so the breadth of the work on things like mechanics had already been done, and they had the ability to re-use a lot of assets.
I don’t know the extent of asset or code reuse for Vice City, so I can’t really say if that should be counted the same or not.
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Also worth noting that fnv was developed under heavy crunch and it’s a miracle the game is as good as it is. It’s the exception, not the rule.
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Fallout New Vegas is still considered to be one of the best Fallout games ever. I expect there was significant overlap in the development period with Fallout 3 though so just subtracting one release date from another doesn’t represent the amount of time in development.
Vice City was more like 18 months of development, some of which overlapped with GTA III. I suppose it helps to have a working game engine and an experienced development team who can iterate on something they’re already made.
This isn’t a great take as the infrastructure from GTA3 and Ocarina of Time were already in place for those games.
This is like saying that because you can write a sentence in one hour someone else should be able to write a trilogy of 1000 page books in an hour too.