• echo64@lemmy.world
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    8 months ago

    Open source != copyleft. That’s free software if you want to go that route.

    Also, you can distribute your version, of course you can. Both your changes and binary form. It’s just all distributed under epics unreal engine licence

    • Goronmon@kbin.socialOP
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      8 months ago

      Also, you can distribute your version, of course you can.

      Are you sure?

      You may Distribute Engine Code (including as modified by you) in Source Code or object code to a third party who is separately licensed by us to use the same version of the Engine Code that you are Distributing.

      Any public Distribution of Engine Tools (e.g., intended generally for third parties who are separately licensed by us to use the Engine Code) must take place through a marketplace operated by Epic such as the Unreal Engine Marketplace (e.g., for Distributing a Product’s modding tool or editor to end users) or through a fork of Epic’s GitHub UnrealEngine Network (e.g., for Distributing Source Code).

      So, you can only distribute source to people who are specifically licensed by Epic to use the source. That sure doesn’t sound anything like “open source” to me.

      • echo64@lemmy.world
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        8 months ago

        you can only distribute your source under the licence of the source code, yes. just like copyleft licences. The whole concept of open source is demonstrably, flaky.

        You want it to be a concept closer to free software, I say if the source is open, you can modify it and your changes are able to have an effect then it’s open source.

        I don’t think we are going to resolve this. I would prefer if it was free software but that’s not gonna happen for godot or unreal engine