Nintendo just released these guidelines around running a “community” tournament. In other words, an unlicensed tournament. Limiting the player cap to 200 (300 for online), no profit allowed, entry fees must be under $15 USD, must use Nintendo online servers (no Slippi), and some other stuff.

Not sure which major tournaments from this last year had a license and which didn’t, but I remember the Smash World Tour fiasco and Panda’s implosion. I know Hbox said he’s going to try to keep running Coinbox until Nintendo themselves tells him to stop in writing, but I wonder how this will affect other big TOs. How many of them are still trying to sneak under the radar unlicensed?

Honestly, it’s BS how Nintendo treats their competitive communities

  • Dudewitbow@lemmy.ml
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    1 year ago

    The large tournaments that existed for a while generally are licensed. E.g Genesis has a license, and werent affected by the whole panda global situation. Genesis organizers are saying its still going to happen (which would imply they aren’t beholden to these rules)

    • pikasaurX4@lemm.eeOP
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      1 year ago

      Exactly. These rules only apply to tournaments that can’t or won’t get a license. It still sucks since Nintendo not only won’t support Smash tournaments or their players, but they also expect a “cut” in the form of a license fee and permission to enforce whatever rules they want

      Edit: For example: Melee Coinbox (and partially Ultimate Coinbox) do not follow these rules. The events are unlicensed with greater than 300 entrants, I don’t know if they are for profit, but they use game imagery for advertising, and they do not use Nintendo’s online servers. Under these new guidelines, Team Liquid runs the risk that Nintendo will come after them and force them to shut the events down or pay for a license (They might already have one, but Hbox was implying they do not)