Nowadays, the absolute vast majority of games that I play are shit tbh.

This is why I pirate games first to try them out. I wanna be very clear that if I think a game is good I buy it, no questions asked.

However, since most games don’t have demos or trials, I don’t want to feel like I’ve wasted money so I look to piracy so that I can try them out before making a purchase.

AITAH?

  • Unanimous_anonymous@lemmy.ml
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    1 year ago

    I find it funny you’re calling him intentionally obtuse right after you seem to just simplify theivery at whether something physical is stolen. If you’re basing it off of something being stolen or not, IP is used to protect the realized gains off of an idea. Yeah you aren’t stealing a physical something, but you are robbing the creator of what the item is valued at. It is exactly the issue that you can’t own an idea that IP is usually heavily protected. Ironically, the intention is to help new ideas(and their profiting worth) from being stolen by someone (or something ie Coporations) with better means to distribute and profit off of the idea. Otherwise, why wouldn’t I just get a copy of a game, underpriced it, and sell it as cheap as I wanted? I’ve put no thought or labor into actualized the idea, so I have no reason to price it beyond my initial investment. It why when someone (or something) sells full rights to their IP, it can be worth millions. They don’t care about the idea. They care about what the idea can provide in the future.

    To draw a parallel, saying IP isn’t real is like saying currency has no worth. On the surface, duh of course currency isn’t actually worth anything. It’s not like people can (practically) eat a dollar or make shoes out of a dollar, but we’ve (generally) collectively decided it’s worth something. It instils confidence that when I walk into a store, my currency has a conversion rate of so many dollars per good. If thousands of people added millions of dollars into their bank accounts by just “copying” the electronic money, no one has lost money, but the value of the currency is deflated by those actions because there’s nothing stopping everyone from from just adding millions to their accounts. The confidence that people will be harshly dealt with for deflating the currency like that is one of the innate things that gives currencies (and IP’s) their value. Handwaving it away by saying it isn’t actually real is also just being obtuse.

    • ayaya@lemdro.id
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      1 year ago

      you are robbing the creator of what the item is valued at

      If I value the item at $0 then I have robbed them of $0.

      why wouldn’t I just get a copy of a game, underpriced it, and sell it as cheap as I wanted?

      We already do that. It is called piracy. We take it and sell it for as cheap as we want ($0).

      the value of the currency is deflated by those actions because there’s nothing stopping everyone from from just adding millions to their accounts

      I don’t care if the value of IP is deflated. I already believe it to be zero so that doesn’t change anything. Ideas should be free to be shared.

      And before you say something like, “then nothing new will ever get made” just remember you are on Lemmy. The developers make it because they want to, not because of the money. People can still make things without profit incentive. In fact I think the world would be a much better place if we had less creations focused on making money and were left with only creators who are driven by passion rather than profit.

      • Eheran@lemmy.world
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        1 year ago

        You can also steal physical items and claim their value is 0. What does this have to do with IP specifically?

      • Chozo@kbin.social
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        1 year ago

        If I value the item at $0 then I have robbed them of $0.

        Luckily we live in reality, where thieves don’t get to arbitrarily determine the values of their plunder.

        • SilentStorms@lemmy.dbzer0.com
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          1 year ago

          Pirates absolutely can and do arbitrarily determine the value of their plunder. As evidenced by this post.

          You can disagree with it, but piracy will always be a part of reality.

      • Unanimous_anonymous@lemmy.ml
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        1 year ago

        FOSS is made because people want it to be made and made available. People who make games and art vary between it purely wanting to be made and wanting to make a profit off of that. If you’re dense enough to think saying you value something at $0 and then still enjoying it like the other people willing to support the IP, then you’re an asshole.

        There is a balance between what the creator is allowed to value their idea and what people are willing to pay for that idea. If they can’t find a middle ground, then the transaction shouldn’t occur. If you force that transaction by stealing their idea and efforts, you’re being a thief. What you use to justify your actions is up to you, but you’re a thief nonetheless.

        • ayaya@lemdro.id
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          1 year ago

          If you’re dense enough to think saying you value something at $0 and then still enjoying it like the other people willing to support the IP, then you’re an asshole.

          This isn’t even a coherent sentence. But I’m assuming you mean I’m an asshole for enjoying something without paying when other people do pay? Except if I enjoy something I do pay for it. Just because I don’t think people should own ideas doesn’t mean I don’t support creators when I enjoy something.

          If you force that transaction by stealing their idea and efforts, you’re being a thief. What you use to justify your actions is up to you, but you’re a thief nonetheless.

          And no, by law I am not a thief. A thief is someone who commits theft, and theft is “the felonious taking and removing of personal property with intent to deprive the rightful owner of it.” Copyright infringement does not deprive the owner of it, it is simply a copy. At least in the United States where I live copyrighted works are not considered stolen property. You can call me an asshole if you want but by definition I am no thief.