We’ve jumped way ahead in release schedule last week due to Hydroid’s rework, so I’m bringing us back to it. Starters are done, but one frame that was there since the begging was skipped over. It’s time for her fiery entrance!

Release date: 2012-10-25

Abilities:
Passive: Reveling in the heat of combat, Ember gains 5% extra Ability Strength for every enemy burning with an active Heat status effect within a 50 meters radius.
Fireball - Charge and release a fiery projectile that ignites enemies on contact.
Immolation - Protect Ember with flame armor that burns stronger over time, consuming energy once its meter is at full strength. Cast again to extinguish the flame.
Fire Blast - Slam the ground to create a wave of incinerating plasma that knocks back enemies and strips their armor.
Inferno - Command a flaming comet to crash down in front of ember, engulfing enemies with a fire that can spread through their ranks.

Acquisition: Blueprint purchasable from the market, components drop from General Sargas Ruk on Tethys, Saturn.

  • Encinos@dormi.zone
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    8 months ago

    Ember is actually much better than people give her credit for atm, obviously a lot of players are still in the reminiscence of the old World on Fire, but we now have Gyre for that ¯\_(ツ)_/¯

    Her 1 is the subsume slot, use whatever you like. I use Condemn for shieldgate, but every other meta abilities work as well, choose your poison.

    Her 2 costs 0 zero energy to cast and maintain when it’s between 50% and 89%. The percentage rise steadily, or rapidly after you cast her 4. You can drop the percentage by 20 and slow it back down by casting her 3.

    Her 3 armor strips enemies and can be casted in rapid succession to quickly full strip enemies, lower the percentage on the 2, or crowd control.

    Her 4 would be your main source of damage after armor stripping the entire map. The augment provides a healthy energy regen.

    Essentially what you’ll do is cast 2, then cast 3 or 4 depending on the percentage or the amount of armor remaining on the enemies. Cast 1 whenever appropriate according to your personal preference of subsumed abilities.

    The only issue I’ve encountered is that her armor strip doesn’t work on acolytes and bosses, other than that, I think she’s sitting at a very nice place in the current meta.

    Edit: added my current build, swap out Power Drift for PSF if you prefer that. The arcanes are Energize and Molt Augmented.