• LadyLikesSpiders@lemmy.ml
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    8 months ago

    Maybe I’m misremembering because it was a while ago, but I remember a time in the early 00’s when it seemed like mod support was practically the norm. It’s when I switched to PC gaming, and WHY I switched to PC gaming. Games used to specifically have mod sections in their main menus. It was encouraged. RTS’ especially were great with that, coming out with map-makers and creation kits. Mod support keeps games alive, and I can’t believe how game devs haven’t looked at the financial success of Skyrim and not realized it’s because the player base gave everything bigger titties and skimpier outfits

    • Rodeo@lemmy.ca
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      8 months ago

      You know I’ve put a couple hundred hours into Skyrim (which is a lot for me), but I’ve actually never modded. You’ve just convinced me I need skimpier outfits.

      • msage@programming.dev
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        8 months ago

        Oh I remember this YT channel that had weekly showcases for Skyrim mods.

        Sure, skimpy and booby mods were plenty, but some added better textures, luminescence and shadows, sky details, just everything imaginable.

        When Bethesda released the ‘upgraded’ Skyrim, they made a vid of selected mods that for free gave much better visual experience than IIRC $40 ‘re-release’.

        And that’s just graphics. Add quests, items, NPCs, areas, everything else you might want.

      • vaultdweller013@sh.itjust.works
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        8 months ago

        Skimpy outfits are just surface level shit. Folks have modded the gameplay to be like darksouls or stalker. I find it terrifying.

    • CancerMancer@sh.itjust.works
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      8 months ago

      Counter-Strike started as a mod for Half-Life. Team Fortress was originally a mod for Quake. DOTA was a custom map for Warcraft 3. Project Reality was a Battlefield 2 mod that has since morphed into Squad. Brutal Doom inspired Doom 2016/Eternal.

      Modding clearly has powerful potential, if only developers will acknowledge it. They certainly used to! I spent a lot of time playing Tribes RPG, Sven-Coop, countless Doom WADs… it seems like when everything became a console port, publishers figured it wasnt worth the effort.

      It lives on in indie games like Terraria, Factorio, 7 Days to Die, and the handful of AAA publishers smart enough to get out of people’s way. Seems like Capcom might be losing their grip on reality because Monster Hunter has really benefitted from modding.