Operator Information
Key:
- E2 max for HP/ATK/DEF/RES; Trust bonuses included
- Welfares (including red cert Ops) regarded as Pot 6; other units regarded as Pot 1
- E0 -> E1 -> E2 for DP Cost and Block (if applicable)
6* Ritualist: Virtuosa
Trait: Attacks deal Arts Damage and can deal additional Elemental Damage
Stats
HP | ATK | Attack Interval | Deployment Cost |
---|---|---|---|
1501 | 525 | 1.6s | 14 -> 16 -> 16 |
DEF | RES | Block | Redeploy Time |
109 | 15 | 1 | 70s |
Trust bonus: Max HP +300, ATK +40
Potential gains:
Potential 2 | Potential 3 | Potential 4 | Potential 5 | Potential 6 |
---|---|---|---|---|
DP Cost -1 | Redeploy time -6 | ATK +23 | Improves Talent 2 | DP Cost -1 |
Talents
- Talent 1
Enemies in Attack Range are dealt 10% ATK as Necrosis Damage every second and are Slowed for 0.2s
- Talent 2
Enemies in Attack Range receive 20% (Pot 5: 22%) increased Necrosis Damage
Skills
- S1: 12/6 (18/6) Initial SP, Automatic Recovery
Deals 240% (300%) ATK as Arts Damage and 95% (110%) ATK of Necrosis Damage to an enemy not under Elemental Fallout
Can store 2 (3) charges; unable to use normal attacks while skill is inactive
- S2: 14/30 (14/24) Initial SP, Automatic Recovery, 20s Duration
ASPD +45 (+60); attack target count +1; when this unit or the Operator with the highest ATK in Attack Range deals damage to an enemy, deals 20% (25%) ATK as Necrosis Damage
- S3: 32/60 (40/60) Initial SP, Automatic Recovery, 34s (40s) Duration
Stops attacking; Attack Range expands; ATK +140% (+180%); increases the effect of Talent 2 to 2.2 (2.5) times
Increases the max HP of the Operator with the highest max HP in Attack Range by 25% (30%); increases the ATK of the Operator with the highest ATK by 25% (30%); and increases the DEF of the Operator with the highest DEF by 25% (30%)
Base Skills
E0: When assigned to a Dormitory, each Operator assigned to the Dormitory gives 1 Silent Resonance
E2: When assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory; for every 5 Silent Resonance, restores an additional +0.01 Morale per hour (Only the strongest stacked effect of this type takes place)
6* Arts Fighter: Viviana
Trait: Deals Arts Damage
Stats
HP | ATK | Attack Interval | Deployment Cost |
---|---|---|---|
2920 | 746 | 1.25s | 19 -> 21 -> 21 |
DEF | RES | Block | Redeploy Time |
447 | 15 | 1 | 70s |
Trust bonus: ATK +100
Potential gains:
Potential 2 | Potential 3 | Potential 4 | Potential 5 | Potential 6 |
---|---|---|---|---|
DP Cost -1 | Improves Talent 2 | ATK +28 | Improves Talent 1 | DP Cost -1 |
Talents
- Talent 1
Increases Arts Damage dealt by 8% (Pot 3: 9%), and reduces Physical and Arts Damage received by 8% (Pot 3: 9%); effects double when there are Elite or Boss enemies in Attack Range
- Talent 2
When attacking Elite or Boss enemies, there is an 18% (Pot 5: 20%) chance to obtain a Shield that blocks melee attacks (the Shield cannot stack)
Skills
- S1: 0/4 (0/4) Initial SP, Automatic Recovery
ATK increases to 170% (200%) for the next attack, attacking twice consecutively
Charged effect: Attack Range +2 tiles, attacking thrice consecutively instead
- S2: 12/30 (15/25) Initial SP, Automatic Recovery, 30s (35s) Duration
ATK +30% (+40%); DEF +110% (+160%); Block count +1; attacks all blocked enemies. Attacks have a 20% chance to deal damage twice, dealing 140% (150%) ATK as Arts Damage, and will Steal a certain amount of ASPD from targets hit (stacks up to 30 (40) ASPD, lasts until the skill ends or Viviana is retreated or defeated)
- S3: 12/30 (18/25) Initial SP, Automatic Recovery, 15s Duration
Attack Interval +50%; ATK +75% (+110%); DEF +60% (+90%); RES +20 (+25); attacks turn into double strikes; increases the chance to activate Talent 2 to 2.0 (2.5) times; prioritizes attacking Elite or Boss enemies
Upon the second activation of the skill and afterwards, Attack Range +2 tiles; attacks turn into triple strikes instead; and Skill Duration is extended by 25s
Base Skills
E0: When assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour
E2: When assigned to the Control Center, increases productivity of all Knight Operators in Factories by +7%
6* Dreadnought: Lessing
Trait: Blocks 1 enemy
Stats
HP | ATK | Attack Interval | Deployment Cost |
---|---|---|---|
3882 | 1129 | 1.5s | 17 -> 19 -> 19 |
DEF | RES | Block | Redeploy Time |
277 | 0 | 1 | 80s |
Trust bonus: Max HP +200, ATK +85
Potential gains:
Potential 2 | Potential 3 | Potential 4 | Potential 5 | Potential 6 |
---|---|---|---|---|
DP Cost -1 | Redeploy time -10 | DP Cost -1 | Improves 2nd Talent | DP Cost -1 |
Talents
- Talent 1
When blocking enemies, Physical and Arts Damage received from enemies not blocked by self is reduced by 35%
- Talent 2
After taking damage, ATK +16% for 15s (does not stack)
Skills
- S1: 0/3 (0/2) Initial SP, Offensive Recovery
Increases the ATK of next attack to 225% (290%)
- S2: Passive, 20s (24s) Duration
After deployment, increases the effect of Talent 1 by 2 (2.2) times; ATK +35% (+60%); attacks deal damage twice
- S3: 25/45 (30/40) Initial SP, Automatic Recovery, 20s Duration
Immune to Negative Statuses; HP +80% (+110%); when attacking blocked enemies, deals 180% (220%) ATK as Physical Damage
When this unit is under a Negative Status, this skill can be activated to clear the Negative Status, and this unit will be dealt 600 HP as Arts Damage
Base Skills
E0: When assigned to the Workshop to craft Elite Materials, the Morale consumption of all formulas is set to 4 (E2: 3)
E2: When assigned to the Workshop to craft Elite Materials, the probability of producing by-products is increased by 80%
5* Guardian: Bassline
Trait: Can heal allies by using skill(s)
Stats
HP | ATK | Attack Interval | Deployment Cost |
---|---|---|---|
2770 | 523 | 1.2s | 17 -> 19 -> 21 |
DEF | RES | Block | Redeploy Time |
600 | 10 | 2 -> 3 -> 3 | 70s |
Trust bonus: ATK +50, DEF +30
Potential gains:
Potential 2 | Potential 3 | Potential 4 | Potential 5 | Potential 6 |
---|---|---|---|---|
DP Cost -1 | Redeploy time -4 | DEF +25 | HP +200 | DP Cost -1 |
Talent
RES +12; when there are allied Operators within the surrounding 8 tiles, RES +4
Skills
- S1: 0/5 (0/4) Initial SP, Auto Recovery
Restores the HP of a nearby ally with less than 50% HP by 150% (180%) of Bassline’s ATK in the next attack
Can store 2 (3) charge(s)
- S2: 50/60 (53/60) Initial SP, Auto Recovery, 60s Duration
ATK +50% (+80%); stops attacking to focus on healing surrounding allied units, granting a Barrier to healed targets; the Barrier can absorb Arts Damage equal to 50% (60%) of Bassline’s ATK
Base Skills
E0: When stationed in the HR Office, HR contacting speed +10% (E2: +30%), and Morale consumed per hour -0.25
E2: When stationed in the HR Office, for every Recruit slot (Default slots do not count) Silent Resonance +15
5* Primal Caster: Diamante
Trait: Attacks deal Arts Damage and can deal additional Elemental Damage
Stats
HP | ATK | Attack Interval | Deployment Cost |
---|---|---|---|
1309 | 668 | 1.6s | 18 -> 20 -> 20 |
DEF | RES | Block | Redeploy Time |
111 | 20 | 1 | 70s |
Trust bonus: ATK +65
Potential gains:
Potential 2 | Potential 3 | Potential 4 | Potential 5 | Potential 6 |
---|---|---|---|---|
DP Cost -1 | Redeploy time -4 | ATK +25 | Improves Talent | DP Cost -1 |
Talent
When there is an enemy under Necrosis Fallout in Attack Range, ATK +18% (+21%)
Skills
- S1:15/33 (20/30) Initial SP, Auto Recovery, 20s
ATK +80% (+110%); attacks deal additional 10% (15%) ATK as Necrosis Damage. If the target is under Necrosis Fallout, deals additional 40% (50%) ATK as Elemental Damage
- S2: 15/37 (20/35) Initial SP, Auto Recovery, 35s Duration
ASPD +75 (+90); attack target count +1; attacks deal additional 60% (75%) ATK as Elemental Damage to targets under Necrosis Fallout
Base Skills
E0: When assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is slightly increased (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25
E2: When assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is increased (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25
4* Loopshooter: Caper
Trait: Can only attack while having the spinning projectile (the projectile takes time to be recovered)
Stats
HP | ATK | Attack Interval | Deployment Cost |
---|---|---|---|
2200 | 688 | 1.0s | 12 -> 14 -> 14 |
DEF | RES | Block | Redeploy Time |
160 | 0 | 1 | 70s |
Trust bonus: ATK +65
Potential gains:
Potential 2 | Potential 3 | Potential 4 | Potential 5 | Potential 6 |
---|---|---|---|---|
DP Cost -1 | Redeploy time -4 | ATK +23 | Improves Talent | DP Cost -1 |
Talent
When attacking, there is a 25% chance that the attack power of the current attack will be increased to 160%
Skills
- S1: 0/4 (0/3) Initial SP, Offensive Recovery
Increases the ATK of next attack to 200% (230%)
- S2: 12/29 (15/25) Initial SP, Offensive Recovery, 17s (20s) Duration
ATK +40% (+60%); attacks fire 1 additional spinning projectile
Base Skills
E0: When assigned to the Reception Room, Clue search speed increases by 10%
E1: When assigned to the Reception Room, Clue search speed increases by 30% when a Clue Exchange is in process
Module Information
Operator | Mod Level | Stat Gains | Effect |
---|---|---|---|
Mudrock | 1 | HP +245 ATK +55 | Trait upgrade: Cannot be healed by allies; Damage taken from enemies blocked by self is reduced by 15% |
2 | HP +325 ATK +70 | Talent upgrade: Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 20% -> 22% of HP and 1 SP | |
3 | HP +400 ATK +80 | Talent upgrade: Every 9 seconds, gaians 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 22% -> 23% of HP and 1 -> 2 SP | |
Penance | 1 | HP +150 ATK +35 DEF +15 | Trait upgrade: Cannot be healed by allies; Damage taken from enemies blocked by self is reduced by 15% |
2 | HP +230 ATK +43 DEF +26 | Talent upgrade: After deployment, immediately gains a Barrier equal to 50% -> 60% of HP; When defeating an enemy, gains a Barrier equal to 10% -> 11% HP (Cannot exceed 300% Max HP) | |
3 | HP +300 ATK +50 DEF +33 | Talent upgrade: After deployment, immediately gains a Barrier equal to 60% -> 70% of HP; When defeating an enemy, gains a Barrier equal to 11% -> 12% of HP (Cannot exceed 300% Max HP) | |
Vulcan | 1 | HP +210 DEF +35 | Trait upgrade: Cannot be healed by allies; Damage taken from enemies blocked by self is reduced by 15% |
2 | HP +300 DEF +53 | Talent upgrade: When the skill is activated, restores 30% of HP; afterwards, restores HP by 4% of Max HP per second and obtains 25% Physical Melee Dodge | |
3 | HP +385 DEF +68 | Talent upgrade: When the skill is activated, restores 30% -> 60% of HP; afterwards, restores HP by 4% of Max HP per second and obtains 25% Physical Melee Dodge | |
Lessing | 1 | HP +230 ATK +17 DEF +17 | Trait upgrade: Blocks 1 enemy; Increases ATK to 115% when attacking blocked enemies |
2 | HP +330 ATK +24 DEF +24 | Talent upgrade: After taking damage, ATK +16% -> +21% for 15 seconds (does not stack) | |
3 | HP +400 ATK +30 DEF +30 | Talent upgrade: After taking damage, ATK +21% -> +24% for 15 seconds (does not stack) | |
Nearl the Radiant Knight | 1 | ATK +65 DEF +30 | Trait upgrade: Blocks 1 enemy; When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment) |
2 | ATK +79 DEF +38 | Talent upgrade: When deployed and defeated the first time, deals 80% ATK as True damage to enemies in the four adjacent tiles and Stun them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit | |
3 | ATK +90 DEF +45 | Talent upgrade: When deployed and defeated the first time, deals 80% -> 100% of ATK as True damage to enemies in the four adjacent tiles and Stun them for 3s -> 4s. If the previously deployed Operator is from Kazimierz, deals an additional hit | |
Bagpipe | 1 | ATK +65 DEF +13 | Trait upgrade: Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated; When attacking enemies with less than 40% of their max HP, increase ATK to 115% |
2 | ATK +75 DEF +17 | Talent upgrade: When attacking, has 25% -> 30% to increase ATK to 130% -> 135% and strike an additional target | |
3 | ATK +85 DEF +20 | Talent upgrade: When attacking, has 30% -> 33% to increase ATK to 135% -> 140% and strike an additional target | |
Bassline | 1 | HP +265 ATK +23 | Trait upgrade: Can heal allies by using skill(s); Reduces damage taken by 15% |
2 | HP +345 ATK +28 | Talent upgrade: RES +12; when there are allied Operators within the surrounding 8 tiles, self and surrounding allies’ RES +4 | |
3 | HP +410 ATK +32 | Talent upgrade: RES +12 -> +14; when there are allied Operators within the surrounding 8 tiles, self and surrounding allies’ RES +4 -> +5 |
Acknowledgments
- Datamine source: https://github.com/Kengxxiao/ArknightsGameData/tree/master/zh_CN/gamedata
- u/kbin1rules for being a big help, especially with module information
- u/wewechoo for being a boomer complaining I won’t do things his way