• JJROKCZ@lemmy.world
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    1 year ago

    I didn’t try it because it was implied that him exploding was a literal nuke and that sounded campaign ending

    • Nepenthe@kbin.social
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      1 year ago

      I tried it immediately in camp, the moment I saw it was an actual ability instead of a cutscene thing. You’ll never guess what happened.

    • MrBubbles96@lemmy.ml
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      1 year ago

      Oh no, it’s a literally nuke. I used it once outta curiosity, and…well you can guess what happened lol

      I had a thought today tho like narratively, it’s a big ol’ “I goofed up and am ready to end it all” button, but i wondered if it was feasible to have my party survive that somehow in gameplay. Just something to file away for latter, ya know

      • Nepenthe@kbin.social
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        1 year ago

        Well, I got super curious back in Act 1 and remembered him telling me once about his original plan for when it became too unstable to handle anymore, i.e. to find the deepest, loneliest part of the Underdark and wait. So I took him down to the lowest point of the forge that I could find, slaughtered him, and then made haste to whatever point of the map was both topside and the furthest away I could possibly get before continually long resting, just to test if it actually would go off in-game or whether that threat was set dressing.

        Nah, it still insta-kills you when the clock runs down. Just completely wipes the entirety of the coast, I assume. He mentions around the end of Act 2/beginning of Act 3 that he doesn’t want to kill you and hopes you could find someplace safe away from him when he does so, but judging by that, there’s nowhere far enough that you could possibly run. Fucker’s “glorious sacrifice” is going to block out the sun for years.

        • MrBubbles96@lemmy.ml
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          1 year ago

          Gotcha. No weaponizing Wizard Nuke. Ah well, I’ll have to get creative some other way