Once people finally realize their utility and/or DPS meters figure out how to show their contributions, Augmentation feels like it’s going to become mandatory in the meta. Or maybe it is already now?

When would you NOT want to bring it? The utility and damage/heals buffing is always going to outweigh a third DPS, unless they nerf Aug to the point that it’s literally just another DPS spec.

Is that necessarily a bad thing, though? If people actually end up being OK with doing less damage because they buff the group (which IMO they will), could we see other classes get utility specs added? Personally I don’t like the overall aesthetic/playstyle of Evoker, but I’d KILL for a Pally utility spec to play.

I for one am excited to see if this shakes up the “required” group comp to Tank / Healer / Support / 2 DPS, so long as Evoker isn’t the only ever support class. Thoughts?

  • Ulu-Mulu-no-die@lemmy.world
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    1 year ago

    I played the hell out of Rift before it went F2P, it had 2 support specs (Bard (rogue) and Archon (mage)) that were mandatory in raids but not so much in dungeons, raid bosses were designed around having them while in dungeons there were useful only if dungeons were new so people weren’t geared enough yet for them. I guess that would equal to raids and m+ designed around support going forward.

    If people actually end up being OK with doing less damage because they buff the group

    That’s not something to take for granted IMO, some people just want to top the dps meters, that happened in Rift regardless of the game being designed with support in mind from the start, I believe it will happen in WoW too, tho it’s perfectly fine.

    In any case, I love what they’re doing, support is fun and “shaking the meta” this way is fun too IMO, gives people something totally new to learn.