• macabrett[they/them]@lemmy.ml
    link
    fedilink
    English
    arrow-up
    6
    ·
    1 year ago

    I have no idea how you’re defining RPG here, but Starfield is worse than any launch Bethesda game since at least Morrowind, in my opinion. The hook in Bethesda games for me is discovery. You set off in a direction on a quest and discover things on the path that pull you different directions. You get lost in a world.

    There is not a single moment in the 25 hours of Starfield I played where this happened. It’s just literally not possible with the way they designed the game.

    • Cowbee@lemm.ee
      cake
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      The ability to actually roleplay a character you create, ie mechanics within game to reinforce that which you design your character as.

      Medical skill checks for doctors, background checks for Freestar natives, piracy subcycles for pirates, etc.

      What you’re describing has nothing to do with roleplaying, just the setting, which I never tried to argue was better in Starfield because it isn’t.

      • macabrett[they/them]@lemmy.ml
        link
        fedilink
        English
        arrow-up
        4
        ·
        1 year ago

        Yeah, that’s why I simply said it was a worse game than their previous titles (not worse RPG). I’d argue having better roleplaying mechanics without an interesting world to use them in is a preeeeetty useless endeavor.

        • Cowbee@lemm.ee
          cake
          link
          fedilink
          English
          arrow-up
          2
          ·
          1 year ago

          Sure. I’d also argue that having better exploration without having decent roleplaying is also completely useless for an RPG.