• Stamets@startrek.websiteOP
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    No. By that logic, a DM would never be able to balance the game, wouldn’t be able to have a powerful BBEG, and wouldn’t be able to have powerful non-killable NPCs.

    It’s the DMs job to control the world and guide it. Reacting to them slaughtering people and destroying towns doesn’t make the DM a murderhobo. It’s simply part of the job

    • Susaga@ttrpg.network
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      But you’re not balancing the game. You’re not adding a powerful BBEG. You’re putting a GOD in their path specifically to threaten the players into submission, even goading the players into action with that little “try it, bitch”. You’re showing the exact same antagonism, desrespect for the world and propensity for violence as the players are. I don’t care who did it first.

      Just fucking talk to them. Like people do. Say “hey, maybe turn down the murdurhoboing?” instead of jumping to killing them. It’s the DM’s job to mediate the game and solve disputes as they arise so everyone has fun. Do your fucking job.

      Edit: It’s always funny how unreasonably upset people get when you suggest talking through problems in a game played entirely through talking.

      • Narrator@ttrpg.network
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        When I start I have a session zero with my expectations. If you cross those, I just drop you from the table. I don’t have murder hobos because I don’t let them murder. If they try I let them go. Only takes one to test that and then your game plays smooth. They know how I want to play and if they aren’t happy with it, they can run their own game.

        • Susaga@ttrpg.network
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          I agree entirely, I just offer a warning first. And either way, you don’t keep playing so you can throw Bahamut at them.