• Nibodhika@lemmy.world
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    1 year ago

    Can you suspend and go back to the middle of the game on the ally? If so would you mind uploading a video of it to YouTube since no one credible mentions of it’s possible and people who claim it is never provide any evidence of it?

    • Raymonf@lemmy.uhhoh.com
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      1 year ago

      If I can find some time, I’ll record it and reply to you with a link.

      You really can, but it’s jank just like the rest of the Ally. The sleep mode is totally borked with some games. It just wakes up a few minutes later and starts draining the battery.

      For example, I started a game of Minecraft Dungeons last week and put it to sleep. It kept waking back up, but even after it ran out of power, the game was still running when I turned it back on after charging it a few days later.

      There’s also a setting that makes the Ally hibernate after a bit of time in sleep (not sure how long the time is) by default, but that needs the sleep to actually sleep or it’ll just run out of power beforehand.

      With that being said, the performance of already-running games after the device comes back from hibernation is pretty bad. If I had to guess, it might be because it has to re-upload all the textures to the APU which is technically distinct from the CPU thanks to it being more of a PC than a console? But that’s pure speculation.

      • Nibodhika@lemmy.world
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        1 year ago

        Thanks for the reply, although a video would be cool just because no one has shown it, what you described is exactly what I expected, i.e. it doesn’t work in any meaningful way. That’s the way it has always been, windows sleep/hibernate is not meant to go back to a game because that involves more stuff than just RAM status. Most programs are not constantly doing stuff, so they can be interrupted at any point, games unfortunately need to be interrupted in a point where they can, not to mention dealing with the fact that you possibly have a frame that took hours to render depending on how the engine counts time. What Valve did is a huge achievement, because games for consoles have signals they receive asking them to prepare to be suspended, but the same game on PC would not have that. Valve had to do a generic way to pause any game, at any point, and they nailed it, I’m amazed that people seemed to have realised how huge that was when the deck came out, but every new portable with slightly more horsepower gets praised when it can’t do the most basic thing a portable console should be able to.