NOTE: On the old firmware vs new firmware tables, the 30fps tests erroneously state that the display runs at 30Hz. 30fps runs with the display at 60Hz.We've ...
I mentioned the overlay because now (and before caused perf and other issues) if you don’t disable the overlay the allowing tearing option does nothing.
Do you not notice any input lag on your Deck when playing at 30fps? Feels absolutely horrible to me, so I’m hopeful this will fix it.
Doesn’t the allow tearing plus disabling the overlay solves most of that? Of course you will have tearing which is not great I guess.
I never tried disabling the overlay but allowing tearing does not do much. Should get my Steam Deck OLED this week so I can test there.
I mentioned the overlay because now (and before caused perf and other issues) if you don’t disable the overlay the allowing tearing option does nothing.
Thanks, will keep this in mind when I test some games on the new Steam Deck.
What kind of masochist would inflict that on themselves?
The kind of person that wants to play Elden Ring on the go but can’t because the input lag is too damn high.
I’ve not played it, wasn’t there a big story when it came out that the performance was better on Deck than any other PC setup?
Valve patched proton so on Linux in general it performed better until either the game or GPU drivers got an update.
If I remember right, there was stuttering from the DX12 implementation that valve was able to fix. I don’t know about input lag though.
Saves a ton of battery life, and if 30fps matters or not depends entirely on the game.
I haven’t used it that much at 30 fps, maybe that’s why I never noticed.
Same, I only once had to drop to 40 or 45 (whichever is the frame rate that works quite well with the deck’s screen refresh rate)