There’s been some significant changes to the gameplay loop this year, and I’m seeing a lot of mixed opinions. Interested to hear what you guys think!

  • Chozo@kbin.socialOP
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    1 year ago

    I kind of miss there being some sort of traversal aspect to the EAZ like hunting the chests from old solstice. Part of the fun of the EAZs verticality was being good at platforming but I know a lot of people hate jumping puzzles so I see why they moved away from it.

    Yeessssssss, I loved the mad dash to grab as many chests as you could at the end. I kind of wonder if they decided not to do it because Strand grapples would likely trivialize that task.