Nobara OS, Arch Linux and Pop!_OS beat Windows 11 by a slim margin in fps (delta 8) in Windows native games - Cyberpunk 2077, Forspoken, Starfield and The Talos Principle II. Windows 11 wins in Rachet & Clank.
ComputerBase’s testing was done on an all-AMD test rig, featuring a Ryzen 7 5800X (non-3D) and a Radeon RX 6700 XT.
Update: Windows 11 wins in one game.
I recently switched to ubuntu in a gaming laptop, right now I’ve been using it just for jellyfin and some other coding tasks, but it definitely runs smoother, more stable, quicker, and cooler than windows did for the same workload.
I was surprised at the difference of even just having the machine idle, on windows it was noticeable warm, now on ubuntu it’s almost as if it has been turned off.
Honestly, at this point – If Valve made a more generalized Linux OS… or even at the very least started making honest proposals at unifying how the OS ran, so that their efforts in getting gaming to work on it could be more widely productive; we could see a radical shift in adoption.
Now now, I’m not saying YEAR OF LINUX ON THE DESKTOP!! - but Valve would be a great mother for fostering an ecosystem that would potentially make Microsoft compete by not making their OS shittier year-by-year.
Sorry, does SteamOS 3 not count? Is Valve’s massive investment in Mesa, Wine, Wayland (HDR, Gamescope, etc) not exactly what you’re talking about? I feel like we’re living in parallel dimensions or something lol
Yh it does count although it only supports a certain set of hardware. Not entirely sure if that’s true though.
Yes but the improvements and contributing Valve made to various packages in the Linux ecosystem and the kernel were all pushed upstream meaning any Linux distribution can benefit from them.
Aren’t all of these things basically out-of-band investments? They didn’t recontribute upstream to these projects from what I understand, but they made their own forks and developed on those - or those projects have scurried to backport the changes Valve has made, simply being lucky enough that the licenses required them to remain open so the changes could be pulled backwards into public projects.
SteamOS is not a General Purpose OS. It is a hardware-specific Linux fork of Arch. Not the same thing.
So while yes, Valve has used Linux quite gracefully for their ends; my point was that if they acted more as an orchestrator and guided the community in the general OS space, they would be good stewards for doing so.
Valve didn’t invest in Wine. They forked it, called it Proton, developed that, and Wine can only benefit if they scurry and ‘chase’ the changes in Proton. There’s nothing wrong with that - but it’s hardly conducive to improving existing projects.
Maintaining a fork is not mutually exclusive with contributing changes upstream. Valve’s policy is to upstream everything.
So many errors in what you’ve said. Valve made Proton with the developers from CodeWeavers who make Wine, quite literally investing in the developers and development of Wine itself. And given Valve upstream everything, your comments about forking, back porting, etc are quite ill informed.
That’s why they were posed as questions, and not statements. And I also quite clearly stated that my understanding may have been wrong.
Steam deck was definitely a move in this direction. From what I hear people like it. If they like it, I see more traction to it as people understand that it’s not windows. Ya never know. 2035: year of the Linux desktop!
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