• JustEnoughDucks@feddit.nl
    link
    fedilink
    arrow-up
    426
    arrow-down
    7
    ·
    1 year ago

    Well this article is pretty disingenuous…

    1. The distribution “managed by a single person” depends on hundreds of people working on different sofware to keep up. It’s not “one person doing better than the thousands of Microsoft employees combined” implication they are pushing

    2. Windows 11 beat the linux distros by up to 20% in 1% lows which are argued as much more important by most tech reviewers. It wasn’t consistant at all which means that there was a giant margin of error.

    I love linux and linux gaming has gotten radically better, but I am tired of tech “journalism” literally just cherrypicking, misleading, clickbait trash.

    • huginn@feddit.it
      link
      fedilink
      arrow-up
      135
      arrow-down
      3
      ·
      edit-2
      1 year ago

      Not to mention the major hurdle for Linux gaming is anti cheat software being brought over. Too many games are 100% unplayable because the devs don’t allow their anticheat to be installed on Linux systems

        • interceder270@lemmy.world
          link
          fedilink
          arrow-up
          78
          arrow-down
          3
          ·
          1 year ago

          Client-side anti-cheat has always been a scam to offload server processing onto client machines.

          This results in worse cheat detection and wastes client resources, but companies like EA can spend less on servers.

          • OsrsNeedsF2P@lemmy.ml
            link
            fedilink
            arrow-up
            48
            arrow-down
            1
            ·
            edit-2
            1 year ago

            It also doesn’t work. I know that’s what the parent comment said, but it’s a total scam at the company level too.

            “Oh, server networking is hard to do right. Let’s do it client side”

            “Oh, people are cheating. Let’s add anticheat”

            Ensue 3 years of fixing network consistency bugs and playing whackamole with cheaters

            I’ve developed games where the client is the source of truth, and games where it’s the server. It is almost always better to do anything that will be developed for more than a few weeks serverside.

            • Aniki 🌱🌿@lemm.ee
              link
              fedilink
              English
              arrow-up
              21
              ·
              1 year ago

              Also from an engineering perspective it makes LOADS more sense as you can apply patches to the servers instantly vs. requiring the users patch the game themselves.

              • ikidd@lemmy.world
                link
                fedilink
                English
                arrow-up
                4
                ·
                1 year ago

                Also, you can control the variables of the system it’s running on.

                Of course, it means when you fuck up, it affects everyone at once.

                • Aniki 🌱🌿@lemm.ee
                  link
                  fedilink
                  English
                  arrow-up
                  4
                  arrow-down
                  1
                  ·
                  1 year ago

                  But with journaling file systems and kubernettes orchestration it’s SO easy to revert changes with modern day Linux.

                  • ikidd@lemmy.world
                    link
                    fedilink
                    English
                    arrow-up
                    4
                    ·
                    1 year ago

                    Oh, absolutely. I can’t believe we deployed web apps on IIS for instance. What a shitshow that was. If you can run the important bits on something predictable like linux with all the serverside tools that gives you, why wouldn’t you.

          • ffhein@lemmy.world
            link
            fedilink
            arrow-up
            9
            ·
            1 year ago

            In the defence of client side AC; if the entire game runs on the server, then network delay makes FPS:es awful to play. Being able to trust clients and let them do hit detection is quite important in making online FPS:es responsive. In addition, cheats that remove walls/grass, highlight players or even autoaim are near impossible to detect server side. One could try to use heuristics and statistics but it would be difficult to tell the difference between cheaters and players who are just good at aiming and map awareness.

      • TurboWafflz@lemmy.world
        link
        fedilink
        arrow-up
        51
        arrow-down
        2
        ·
        1 year ago

        I really wish valve would make this more clear on steam store pages. It says games are “unsupported” on steam deck due to anticheat when really it should say something like “The developer of this title does not allow players using the steam deck” so that people are more aware it’s not linux or valve’s fault

      • TheEntity@kbin.social
        link
        fedilink
        arrow-up
        35
        arrow-down
        2
        ·
        1 year ago

        Honestly I can’t say that I miss installing rootkits with terrifying privileges just to play games. I’d rather limit the privileges games have with Flatpak etc., not give them even more.

      • vexikron
        link
        fedilink
        arrow-up
        1
        ·
        edit-2
        11 months ago

        This is because most anti cheats for windows are kernel level rootkits that have full access to your entire system, and gamers just trust that known to be ineffective, scammy and profiteering, anti cheat companies software companies would /never/ do anything nefarious.

        How can you trust them?

        You can’t! Black boxed code, babyyyyyy.

        Anyway yeah on linux systems basically the designs of all common anti cheat systems would be laughed at as hilariously insecure code that no sane person would allow on their computer because you would have to give it root level access.

        This is basically insane as in the linux paradigm, root level access is reserved only for a bare minimum of system processes, whereas on Windows, well with the new Pluton tech in the latest lines of major CPUs, Windows has the ability to DRM literally anything you install on it and just get rid of your ability to run or install it, as they see fit, with a network enabled sub layer of the CPU that you as a user cannot override from within Windows.

        The only hurdle for linux gaming is for more gamers and game developers to realize the truth of what I just said.

        Its possible to do anti cheat in less invasive ways. But that requires more work from game development studios, and is costly.

        Anyone else remember when servers had like actual human admins that would respond to player complaints, and would work on the backend of a server to come up with their own ways to detect cheating server side?

        • R0cket_M00se@lemmy.world
          link
          fedilink
          English
          arrow-up
          7
          arrow-down
          3
          ·
          edit-2
          1 year ago

          Once more someone who doesn’t understand what the fuck a rootkit is spews their uninformed opinions on lemmy.

              • nakal@kbin.social
                link
                fedilink
                arrow-up
                6
                arrow-down
                4
                ·
                1 year ago

                If you compromise your system with software that you don’t know and potentially can introduce a backdoor (even involuntary via bugs), you have a rootkit installed.

                If you don’t trust it, don’t install it with admin privileges. Maybe don’t install it at all. Anticheat is a shady business. And mostly not owned by the company that produces the maybe trusted product to be protected.

                • R0cket_M00se@lemmy.world
                  link
                  fedilink
                  English
                  arrow-up
                  2
                  arrow-down
                  1
                  ·
                  1 year ago

                  “A rootkit is a collection of computer software, typically malicious, designed to enable access to a computer or an area of its software that is not otherwise allowed (for example, to an unauthorized user) and often masks its existence or the existence of other software.”

                  That’s the Wikipedia definition, in CompTIA Security+ the concept of the malware masking itself is quintessential to the definition of a rootkit. I hear this shit all the time from people on here who think anything that gets elevated privileges is a “rootkit” and hasn’t the slightest idea what the fuck they’re talking about.

                  “But you don’t know if it could install a backdoor!”

                  You don’t know if half the shit you install is doing that either, or is Easy Anticheat known for doing this in some official investigation? Did someone find out that Activision is deploying malware in ricochet?

                  If not, you’re operating on suspicion that you don’t harbor for other software without evidence, based purely on things you’ve probably just barely heard about.

    • teawrecks@sopuli.xyz
      link
      fedilink
      arrow-up
      8
      ·
      1 year ago

      Yeah, the only time proton can actually outperform windows is when it spots a fundamental performance error that the app has made, and is able to optimize it out, AND no windows driver does the same. This is comparing Linux+proton at its best vs windows+native at its worst.

      What we really want to see is Linux+native at its best vs windows+native at its best. Unfortunately, there aren’t a lot of demanding games that natively support Linux.