Honestly, at tier 4 the resident party wizard has enough reality-shaping abilities that I find it quite difficult to follow a pre-written adventure without them nuking the entire content and forcing me to improvise.
And considering how badly written most of 5e’s campaigns are, I don’t think this will solve the issue at all.
That’s what I hoped for OneDnD, but after the last playtest, I think it’s safe to assume it won’t change anything because it would take too much time and effort.
Honestly, at tier 4 the resident party wizard has enough reality-shaping abilities that I find it quite difficult to follow a pre-written adventure without them nuking the entire content and forcing me to improvise.
And considering how badly written most of 5e’s campaigns are, I don’t think this will solve the issue at all.
I’d honestly like to see WOTC acknowledge that levels 10+ or maybe 15+ are not actually playable and refocus their design efforts on lower levels.
I’d rather them rebalance their game.
That’s what I hoped for OneDnD, but after the last playtest, I think it’s safe to assume it won’t change anything because it would take too much time and effort.
I’m just looking forward to what Daggerheart has to offer at this point.