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Sony’s New Technology Would Adapt Game Difficulty to a Player’s Skill Level::Sony’s New Technology Would Adapt Game Difficulty to a Player’s Skill Level: The company filed a patent for the skill-based algorithm.
I think if this is implemented properly, both players should be acting like the trophy was a challenge to get, even rating it the same difficulty.
I’m imagining in game like Hollow Knight, boss fights have movesets, and given your internal difficulty score’, harder/more varied movesets can be used.
It would be beneficial for people who don’t have much experience with platformers/fighting games, and gives experienced players a challenge.